<attack name="water monster" interval="3000" chance="50" length="1" spread="1" min="-240" max="-360">
<attribute key="areaEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="1" defense="2"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="100"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>