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Monster level lock

As stated above, you can disable stages in config.lua in order to allow monsters to give experience forever.

If you want to use stages, you can simply omit the maxlevel modifier on the last multiplier stage.
This will provide the same allowance on experience as the previous suggestion, where monsters will give experience forever without a level limit.
XML:
<?xml version="1.0" encoding="UTF-8"?>
<stages>
    <world id="0" multiplier="1">
        <stage minlevel="1" maxlevel="250" multiplier="10"/>
        <stage minlevel="251" maxlevel="499" multiplier="5"/>
        <stage minlevel="500" multiplier="1"/>
    </world>
</stages>
 
As stated above, you can disable stages in config.lua in order to allow monsters to give experience forever.

If you want to use stages, you can simply omit the maxlevel modifier on the last multiplier stage.
This will provide the same allowance on experience as the previous suggestion, where monsters will give experience forever without a level limit.
XML:
<?xml version="1.0" encoding="UTF-8"?>
<stages>
    <world id="0" multiplier="1">
        <stage minlevel="1" maxlevel="250" multiplier="10"/>
        <stage minlevel="251" maxlevel="499" multiplier="5"/>
        <stage minlevel="500" multiplier="1"/>
    </world>
</stages>

Im just looking for example something like this:
Glaucus 2 levels.. doesnt matter if you are 1k or 5k
 
Im just looking for example something like this:
Glaucus 2 levels.. doesnt matter if you are 1k or 5k
Put this into whatever script you want. onKill / onUse / et cetera
Lua:
local amount = getExperienceForLevel(getPlayerLevel(cid) + 2) - getPlayerExperience(cid)
doPlayerAddExperience(cid, amount)
 
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