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Monster Monsters 9.6

I put in the way it was tibiawiki today'll check there and fix the wrong they have to and re-post here.
 
I made Swarmer 99%
Loot 100%
Hits 99%

Swarmer.gif

Lua:
<?xml version="1.0" encoding="utf-8"?>
<monster name="Swarmer" namedescription="a swarmer" race="blood" experience="380" speed="270" manacost="0">
	<health now="460" max="460"/>
	<look type="460" corpse="15385"/>
	<targetchange interval="2000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="15"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="50" attack="30"/>
		<attack name="melee" interval="2000" skill="40" attack="25" poison="20"/>
	</attacks>
	<defenses armor="10" defense="8">
		<defense name="speed" interval="1000" chance="15" speedchange="450" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="100"/>
		<element holyPercent="0"/>
		<element icePercent="-1"/>
		<element deathPercent="0"/>
		<element energyPercent="75"/>
		<element firePercent="-10"/>
	</elements>
		<immunities>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2438" chance="400"/><!-- epee -->
		<item id="2148" countmax="75" chance="990000"/><!-- gold coin -->
		<item id="15479" chance="15490"/><!-- swarmer antenna -->
		<item id="15486" chance="11980"/><!-- compound eye -->
		<item id="2149" chance="880"/><!-- small emerald -->
	</loot>
</monster>
 
hehehe, good as they asked me, I did an update on Loot monsters, lowered the rates of them, I modified the "race" and updated in tibiawiki seeing today in the afternoon I hope you like ...
I'm sorry I did not modify my first post more do not know what's going to save you when you squeeze it stands and not charging.

Mediafire: Monsters 9.60.rar

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it's looking good, can u please make more monsters? Bosses or mounts?

Type what monsters?
 
Code:
	<!--9.6 -->
	<monster name="Abyssador" file="9.6/Abyssador.xml"/>
	<monster name="Armadile" file="9.6/Armadile.xml"/>
	<monster name="Cliff Strider" file="9.6/Cliff Strider.xml"/>
	<monster name="Crystalcrusher" file="9.6/Crystalcrusher.xml"/>
	<monster name="Damaged Crystal Golem" file="9.6/Damaged Crystal Golem.xml"/>
	<monster name="Deathstrike" file="9.6/Deathstrike.xml"/>
	<monster name="Dragonling" file="9.6/Dragonling.xml"/>
	<monster name="Enraged Crystal Golem" file="9.6/Enraged Crystal Golem.xml"/>
	<monster name="Gnomevil" file="9.6/Gnomevil.xml"/>
	<monster name="Hideous Fungus" file="9.6/Hideous Fungus.xml"/>
	<monster name="Hive Pore" file="9.6/Hive Pore.xml"/>
	<monster name="Humongous Fungus" file="9.6/Humongus Fungus.xml"/>
	<monster name="Humorless Fungus" file="9.6/Humorless Fungus.xml"/>
	<monster name="Infected Weeper" file="9.6/Infected Weeper.xml"/>	
	<monster name="Ironblight" file="9.6/Ironblight.xml"/>
	<monster name="Lava Golem" file="9.6/Lava Golem.xml"/>
	<monster name="Lost Berserker" file="9.6/Lost Berserker.xml"/>
	<monster name="Magma Crawler" file="9.6/Magma Crawler.xml"/>
	<monster name="Minion Of Vesperoth" file="9.6/Minion Of Vesperoth.xml"/>
	<monster name="Modified Gnarlhoud" file="9.6/Modified Gnarlhoud.xml"/>
	<monster name="Mushroom Sniffer" file="9.6/Mushroom Sniffer.xml"/>
	<monster name="Orewalker" file="9.6/Orewalker.xml"/>
	<monster name="Parasite" file="9.6/Parasite.xml"/>
	<monster name="Stone Devourer" file="9.6/Stone Devourer.xml"/>
	<monster name="Verperoth" file="9.6/Verperoth.xml"/>
	<monster name="Vulcongra" file="9.6/Vulcongra.xml"/>
	<monster name="Weeper" file="9.6/Weeper.xml"/>
	<monster name="Wiggler" file="9.6/Wiggler.xml"/>

:D
 
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