Andréew
Humble mapper.
Hi guys!
I've come to the part where i will redo my vocations for my server.
even tho i know a thing or two about what everything in the vocations.xml means i would like to get some explained before i start.
1.
The idea is that i will have 3 starter vocations and then when reaching lvl 30 the player must choose which roll he wants to play.
each vocation will have 2 promotions ( is it possible to make it so the player must choose one or the other? )
lets say we start a character and we choose Apprentice as vocation when we hit 30 i can either choose Shaman or Magician but only ONE of them.
Apprentice has vocation id 1
Ranger has vocation id 2
Squire has vocation id 3
does it work if i make Shaman vocation id 4 and magician id 5? but both has fromvoc="1"?
will that work?
2.
there is vocation id which is pretty obvious what it means but what does Client id mean?
3.
Now to formulas and skill id.
in formula is it the same or opposite of skill ids?
i mean in skill id's if i got it right the lower the number the faster you gain the skill?
how does formulas work?
leaving this here if anyone wants to know what skill id is what
I've come to the part where i will redo my vocations for my server.
even tho i know a thing or two about what everything in the vocations.xml means i would like to get some explained before i start.
1.
The idea is that i will have 3 starter vocations and then when reaching lvl 30 the player must choose which roll he wants to play.
each vocation will have 2 promotions ( is it possible to make it so the player must choose one or the other? )
lets say we start a character and we choose Apprentice as vocation when we hit 30 i can either choose Shaman or Magician but only ONE of them.
Apprentice has vocation id 1
Ranger has vocation id 2
Squire has vocation id 3
does it work if i make Shaman vocation id 4 and magician id 5? but both has fromvoc="1"?
will that work?
2.
there is vocation id which is pretty obvious what it means but what does Client id mean?
3.
Now to formulas and skill id.
Code:
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
i mean in skill id's if i got it right the lower the number the faster you gain the skill?
how does formulas work?
leaving this here if anyone wants to know what skill id is what
<skill id="0" multiplier="1.5"/> -fist
<skill id="1" multiplier="2.0"/> -club
<skill id="2" multiplier="2.0"/> -sword
<skill id="3" multiplier="2.0"/> -axe
<skill id="4" multiplier="2.0"/> -dist
<skill id="5" multiplier="1.5"/> -shielding
<skill id="6" multiplier="1.1"/> -fishing
<skill id="1" multiplier="2.0"/> -club
<skill id="2" multiplier="2.0"/> -sword
<skill id="3" multiplier="2.0"/> -axe
<skill id="4" multiplier="2.0"/> -dist
<skill id="5" multiplier="1.5"/> -shielding
<skill id="6" multiplier="1.1"/> -fishing