Under Influence
Advanced OT User
- Joined
- Jul 27, 2009
- Messages
- 152
- Reaction score
- 167
I am devolving a browser based OT Like game 100% custom using Phaser and Node.js. So far I have been making pushing system, path finding, attacks using the OTSprites (OpenTibia Sprite Pack), still in very early development, it will be more focused on strategy (gather resources and choose right equips [eg: go to snow area and get frozen if you stay too long without good equips], weapons and elements to hunt) and will have no vocations.
The current attack modes I made so far are explained below, in the future they will depend in the items you have equipped in your hunt:
*Retreat - for distance fighters, you walk backwards with the face turned to the target, you are slowed but do more damage
*Berzerk - you walk faster towards the enemy, more atk and less def
*Flee - is like free utani hur if you move in the opposite direction of the target but you cannot attack,
*Block - you walk slowly, and are able to block two creatures, swords will have Parry which will add one more creature. Other melee weapons will have it own effect like stuns and bleeds.
Also, the damage you do and you take depends on the direction of the character, a creature attacking your back will do more damage, and creatures will be divided in types for examples beasts like wolves will gain more damage and speed if there is low hp player on the screen.
The current attack modes I made so far are explained below, in the future they will depend in the items you have equipped in your hunt:
*Retreat - for distance fighters, you walk backwards with the face turned to the target, you are slowed but do more damage
*Berzerk - you walk faster towards the enemy, more atk and less def
*Flee - is like free utani hur if you move in the opposite direction of the target but you cannot attack,
*Block - you walk slowly, and are able to block two creatures, swords will have Parry which will add one more creature. Other melee weapons will have it own effect like stuns and bleeds.
Also, the damage you do and you take depends on the direction of the character, a creature attacking your back will do more damage, and creatures will be divided in types for examples beasts like wolves will gain more damage and speed if there is low hp player on the screen.
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