• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Need spell that shoots 5 times fast

zoky12

New Member
Joined
Jul 4, 2008
Messages
60
Reaction score
0
Need spell that shoots 5 times fast example: Shoots 5 exori cons in 1 spell. Please do this. another example: shoots 5 exori flams in 1 spell
 
Need spell that shoots 5 times fast example: Shoots 5 exori cons in 1 spell. Please do this. another example: shoots 5 exori flams in 1 spell
Easy script.
normal exori flam:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
exori flam x 5 (shot when use and after 0.2, 0.4, 0.6 and 0.8 sec [you can change time, 400 = 0.4 sec, 800 = 0.8 sec]) script:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

function onCastSpell(cid, var)
	ret = doCombat(cid, combat, var)
	if(ret == LUA_NO_ERROR) then
		addEvent(doCombat, 200, cid, combat, var)
		addEvent(doCombat, 400, cid, combat, var)
		addEvent(doCombat, 600, cid, combat, var)
		addEvent(doCombat, 800, cid, combat, var)
	end
	return ret
end
you can edit 99% spells like this, in place of:
PHP:
function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
paste:
PHP:
function onCastSpell(cid, var)
	ret = doCombat(cid, combat, var)
	if(ret == LUA_NO_ERROR) then
		addEvent(doCombat, 200, cid, combat, var)
		addEvent(doCombat, 400, cid, combat, var)
		addEvent(doCombat, 600, cid, combat, var)
		addEvent(doCombat, 800, cid, combat, var)
	end
	return ret
end
 
Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240)
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240)
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENCHANTEDSPEAR)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.3, -184, -3, -240)

 
arr1 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
}
 
arr2 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 1, 1, 2, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}
}
 
arr3 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 2, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1}
}
 
arr4 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 2, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1}
}
 
arr5 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
}
 
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)

 
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)
addEvent(onCastSpell3, 100, parameters)
addEvent(onCastSpell4, 100, parameters)
addEvent(onCastSpell5, 100, parameters)
 
return TRUE
end
 
Here, I done a quick scim on the spell pages and look what i found within 5 minutes.. Acid Arrows By GangsteR.

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)

local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, 16)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)

local function onCastSpell1(parameters)
    doCombat(parameters.cid,distanceCombat, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 900, parameters)
end

Just change the timing, effects and fomula's to suit your needs.
 
Lua:
function doMultipleCombats(cid, combat, var, times)
	for i = 1, times do
		doCombat(cid, combat, var)
	end
	return true
end

Example:
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)

function onCastSpell(cid, var)
    return doMultipleCombats(cid, combat, var, 5)
end
 
Back
Top