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Nekiro 8.6 transformed to 8.7

ScorpionOT

uber n00b
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based on @Nekiro 's [8.60] Latest forgottenserver 1.3. Clean downport. (https://otland.net/threads/8-60-latest-forgottenserver-1-3-clean-downport.263472/) ; upgraded to 8.7

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Added mounts, not finished. Own system where relog with mount is possible. (not finished)
Added spellgroupcooldowns, but not yet implemented.
Added bleed condition/damage, but with on implementation. physical condition is now possible too. not 100% accurate.
Added a few neat features for GMs, like ctrl turn movement and move faroutthrough possible with group flags.

1.3 version from 1 year ago, will be updated to 1.4 as soon as it is ready. please let me know if you find any bugs, it is not 100% complete -- i can give support or fix, but mostly for community or paid retributions.
url: tornadia/forgottenserver (https://github.com/tornadia/forgottenserver/tree/8.7-downgrade)
enjoy!
 
nice !!!
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CMake 3.10 or higher is required. You are running version 3.5.1

ubuntu 16.04 :C
 
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Attachments

Alright let me know if thats works. Any bugs should be reported here or through the discord channel
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Shoot, hold on. I didn't see that bug before, I'mma try to fix it tonight.
 
Alright let me know if thats works. Any bugs should be reported here or through the discord channel
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Shoot, hold on. I didn't see that bug before, I'mma try to fix it tonight.
increase packages and stay the same :(
 
What client r u using
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wait is this happening when u are ctrl+turn moving? cus that is easy fix but i didnt add it to repo
 
What client r u using
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wait is this happening when u are ctrl+turn moving? cus that is easy fix but i didnt add it to repo

I tried it with the official client of tibia 8.7 and with OTCV8, and it happens when I enter the character, it comes out to the second.
 
In configmanager.cpp, change:
Code:
    integer[MONSTER_SPAWN_WALKBACK] = getGlobalBoolean(L, "monster_spawn_walkback", true);
    integer[DISMOUNT_IN_PZ] = getGlobalBoolean(L, "dismount_player_in_pz", true); 
    integer[ENABLE_COOLDOWN] = getGlobalBoolean(L, "enable_cooldown", true);
    integer[ENABLE_MOUNTS] = getGlobalBoolean(L, "enable_mounts", true);

to:
Code:
    boolean[MONSTER_SPAWN_WALKBACK] = getGlobalBoolean(L, "monster_spawn_walkback", true);
    boolean[DISMOUNT_IN_PZ] = getGlobalBoolean(L, "dismount_player_in_pz", true); 
    boolean[ENABLE_COOLDOWN] = getGlobalBoolean(L, "enable_cooldown", true);
    boolean[ENABLE_MOUNTS] = getGlobalBoolean(L, "enable_mounts", true);

Also make sure to put it in the right spot. It doesn't matter much, but it helps. Thank you for helping me debug, I am going to fix this in repository very soon.

BTW: I'm not even using those in config.lua yet, but I placed them for future referenced.
 
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thanks to you for your patience friend, now it works
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there is a problem when putting a mount and then disconnecting and entering the char the mount is changed to another.
 
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Uh oh! Imma have to look into that. Thanks for reporting, I'll be back after christmas and give you the present :)
 
@wizinx
did you change the mounts.xml file? because i don't see the carniphila there and i am unable to replicaet this issue. please provide more details and i will try to fix
 
@wizinx
did you change the mounts.xml file? because i don't see the carniphila there and i am unable to replicaet this issue. please provide more details and i will try to fix
Yes, if I change it, the error is when it is relog, for example I disconnect with the bear mount and when I reconnect it appears with another mount.
 
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