New patch released!
Well, I guess there will be complains about that patch wasnt really big, much ppls were waiting for something global and huge, but I can assume everyone, that I did my best, to made as much as possible. However I had to delay few things I wanted to release with this patch(due to Sands of Time quest xD), so they may come in few days(spoil: I planned some new spells aswell as changes of old spells, based on new promotion levels and smart cast feature, also some content will come for level 200-350 player).
Well, I guess there will be complains about that patch wasnt really big, much ppls were waiting for something global and huge, but I can assume everyone, that I did my best, to made as much as possible. However I had to delay few things I wanted to release with this patch(due to Sands of Time quest xD), so they may come in few days(spoil: I planned some new spells aswell as changes of old spells, based on new promotion levels and smart cast feature, also some content will come for level 200-350 player).
Patch notes:
- New monsters: Smuggler[L. 85]. Location: north-east from goblins hills. Hunting ground also including interesting quest with awesome reward.
- New quest tip: Old Sage in the library of South City can tell you a story about his adventure.
- Promotion changes: Now promotion is a soloable quest, which requires level 150. Master Morrun(promotion NPC) is waiting for you at east city exit(temple which is out of the city). Spells level requirements were slightly remaked, in order to fit new level of promoted players.
- Old promotion quest was deprecated, now its called Hellhound's Tomb quest, and it gives a normal reward. Quest state was resetted for promoted players.
- From now on targeted spells(like exura sio, amicus sio, manus arco, exiva and new upcoming spells) can be used in a new way. Once you got a player in your party, team(CTF event), you can still select him as target for your spells just by clicking on him. After click, your attack will be canceled as usually, but player will become your default target for those spells. Once spell is casted without param(just exura sio), spell will be casted on your default target. You can also set yourself as default target just by clicking the ground under yourself. If there will be no useable items under you, next spellcast will be casted on yourself.
- Changes to Attack and Defense modificators formulas, now they got less effect on overall damages(its still a valuable bonus, just nerfing a bit its formula, as it affecting gameplay way too much).
- Once player hit level 75, 180 and 300 he receive 1, 2 and 3 days of premium time. (I won't add premium time to those players who already passed those levels, sorry). Now its not possible to buy premium houses with less than 5 days of premium time.
- A little boost to mages wand damage, correction of archers/mage weapons damage(average damage is same, just shorten damage range).
- Reworked how healing modificator is counted, fixes some unwanted behaviors, so your healing effects may be affected(however I dont know it was a nerf of buff, at least now its working properly, as planned). Fixed wrong behavior of healing bonus, which was actually counted twice in mana restoring(so yeah, mages will notice a slight nerf on their mana restoring runes and potions).
- Black pearls and small diamonds removed from monsters drop, as they are no longer used for promotion. I will find the way to trade them away from players anytime soon.
- More fixes and features to bomberman event.
- Changed Vambraces item bonus, now they provide 30 flat damage to your weapon instead of 10% attack speed. (10% attack speed was a 7-8% dps increasing for sharpshooters, while rest of vocations had ~<5%. Sniper gloves for assassins still give 10% to critical chance, as its actually +5% better than bonus from sniper arrows.
- Displaying of current armor and resistance values in players descriptions. Displaying bonus attack(from some items) in players descriptions.
- Nerfed armor and resistance formulas(now 1 armor value blocking 0.9-1.0 damage(was 0.9-1.2)).
- Mages are no longer receive additional damage to mana.
- Archers smoke bomb spell duration was nerfed to 2 seconds instead of 3.
- Fuzziness spell was deprecated from mages, wizards and priests.
- Dodge and Repelling is now capped on 50%(means you cant have more than 50% dodge).
- Fixed root and other crowd control conditions to work properly with monsters.
- NPC Zaid is disabled for a while(the one who was selling pking licenses)
- Fixed mastermind potions charges saving.
- Fixed a bug when deadly spider on survival event sometimes was kicking invisible players.
- Fixed that some conditions(hellhound's skill debuff, insect swarm's health debuff, skill fish buff) wasnt displaying icons.
- Fixed g5 vampiric weapons, now they are upgradeable.
- Support channel was added, so you can always catch me or anyone from staff there.