Added new modificator(bonus) to game, Healing bonus(increasing all incoming healing and managain).
Sharpness gems being nerfed again, main gems are 15% instead of 20%, and gems of lesser sharpness are 7% instead of 10%.
Regeneration gems are vocation based now: Health regen now gives 1.5% per gem for mages, 1% for archers and 0.75 % for knights. (Was constant 1% before), Mana regen gem now gives 0.3% for mages 0.5% for archers and 1% for knights. (From constant 0.5%).
New monsters: Tortoise[L.75], Gargoyle[L.250], Frozen Maiden[L.250] and Ice Golem[L.250]. Each spawn contains a lot of place to explore with a lot of secrets inside.
Grade 4 weapons are ingame!
Experience rate being changed, now experience is staged! Lower levels(1-100) getting up to 40% boost on experience, while higher levels getting reduced experience(up to -30%)
Finally we got our ban system working fine, so we can ban anyone who deserves this.
Stone Skin amulet ingame, passive ability: decreasing 30% of ALL incoming damage. Amulet got 15 charges, but can be recharged.
Time ring was added ingame(adds 60 levels speed for 10 minutes, can be recharged).
Piece of energy item can be bought in temple for event tokens and can be used to recharge rings and amulets.
Added Stampor mount ingame(for 200+ levels)
You can now change 3x grade 3 gems to 1x grade 4 gem in temple.
Added furniture npc.
Dodge and Repelling works only for damages which are higher than 25.
Small increasing of drop chance of Pirate sabre addon from pirates.
Exevo pan spell manacost increased to 60 mana.
Fixed a lot of bugs which were waiting for their time since previous patch.