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[Netherlands] Ascalon World [8.70|Custom|RPG|Mid-exp] - IS ONLINE!

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Nah cavebotting is not allowed, and when you do you'll get killed/reported within seconds so they have no chance =P

Regards,
 
Pre-patch 0.3

Well, this patch is mostly about preparing for G4 items, so don't expect a lot of changes, as most of my time I spent for 200+ area, which will be released in next patch(1-3 days from now).



Patch changes:

*some rollbacks to pvp changes due of crash we had, a lot of coding improovements for upcoming features, but I cannot list them to keep it in surpsise.
*fixes to mounts quests, lvl 75 annihilator(hopefully).
*teleport scrolls are enabled for buying in temple for event tokens.
*fixed !leavehouse command
*some changes to guild wars commands, updated wars webpage
*great mana potion now recovers 450-550+level mana(was 550-700+level)
*spirit potion recovers 200-300+level health, 350-450+level mana(was 400-500+level health, 120-180+level mana)
*archers MAX distance damage lowered to 110% from 120% of weapons damage.
*lowered prices for most of the potions
*increased a bit maximum possible combo for 200 level monsters(just like 100 damage or so)
*sharpness gems provide 20% attack bonus instead of 25% now
*added a random container with G3 bow into game.(It's somewhere on 200 level monsters area, wont spoil where).
*chest with G3 Club now can give sword\axe also.
*New event: Capture The Flag. We gonna test\improove it before auto rotating, so come online at evening, to test it ;)

Well, East part of city is opened now. Level cap is still 199, so you won't be able to leave city to find some hunt, but you will be able to buy a house in east city, also there is a huge Guild Hall which is also opened for a buying, some minigames, etc.
 
come and join us! dont let the high lvls scare you there is a temporary level cap at 199
 
Well, as we decided on forums, this patch is about balance. I'm sorry for those who are waiting for G4 items, I'm trying to make next patch asap.

Anyway, patch notes(no special order):


*Attack and Defense bonuses changes, all quests which were giving those stats are revised, now quest rewards for those bonuses are decreased, as it were totally overpowered to have almost 40% damage modificator, based on few quests... Those quests which were giving random amount, now giving bonus based on vocation, knights are having defense bonus, mages - attack, archers - lowered amount of both. Everyone's bonuses are changed to new system, your character will receive !restat command for those who are unhappy with auto choices, so they can switch their attack choices into def and vice versa.
*Manashield changes. Now, manashield is only for mages, archers are not able to use this spell anymore. Also, mages receiving full damage into mana and its displayed now.
*More nerfs to wands, bows and melee's damages. Wands 0.6-0.8 instead of 0-9 - 1.0, distance 0.5-1.0 instead of 0.5-1.1, melee 0.4-1.0 instead of 0.3-1.1.
*Mage strike spells damage modificator increased to 2.0 (was 1.3), mages AOE spells damage modificator increased to 1.5(was 1.2), actually more changes into mages formulas to have better spells damage scaling.
*Mana regeneration gem regenerate value decreased to 0.5% instead of 0.75%
*Mages confusion spell got 100% stun chance now(1 second to players, 2 seconds to monsters), also procs a little slow for 5 seconds. Confusion using healing exhausted now, so it wont trigger attack one.
*Fixed the cruel bug, when 3rd gem wasnt properly working in helmet, armor, legs and boots items in most cases.
*Archers passive 5% dodge is remaked. Now archers got passive 1-10% dodge and 1-10% repelling(1% for every 20 levels).
*Fixed stamina gain and souls gain for 'capped' players.
*Fixed bomberman minigame.
*House commands are enabled again, crash has been fixed.
*Some experimental changes and fixed to Capture The Flag event. Now it reducing healing made inside the event.
*While upgrading your items with magic gems, there is no more chance to break the item, it gonna break the gem instead. We are not going to give back any items which were broken this way. And yea, I realize that you gonna rage about this changes, but we are losing too much players after they breaking their only one G3 weapon. Most of players just dont understand the way it works.
 
Let This Post Bring Us More People!
LTPBUMP!! XDD
 
Patch 0.4 is out!

Changes:
Code:
*Slightly increased drop change for grade 2/3 gems.
*Fixed archers 'Condemn' spell.
*Ranged creatures will now move into close combat if they have under 80% health
*You'll now recieve Red skull for 5 frags(was 6 frags before), Black skull is now 8 frags instead of 12. 
*Fixed black skull. People with black skull will now recieve extra damage
*New item: Soul crystal. This item will refill your sould, it can be bought for event token(s).
*Changes to knights blocking skill. It still depends on shielding, but change to block is approximately lowered by 40%, you can still only block 1 attack per second.
*Mages chance to block spell now depend on their magic skill instead of shielding. Damage will now be lowered if the attack isnt fully blocked, "Block!" popup will be displayed if an spell is fully blocked.
*Lowered defense and magic defense values on shield\spellsbooks.
*Recalculated random damage generation formula for knights, to avoid exceptionally high damage differences which was caused by malfunctions in sharpness gem script.
*Increased damage on knights and archers aoe spells
*Changed damage scaling for mages aoe spells(to have some bigger difference between 75 and 140 spell)
*Fixes to life steal stones, now they will count the healing ammount and display it.
*Now NPC Zaur(located in the bottom floor of temple) offers lesser sharpness stones for a fair price. Lesser Stone of Sharpness adds 10% to weapons damage.(would help newcomers)
*Manashield has been added for archers, but formula is changed. It will absorb 20% of damage to mana and 80% to hp versus NPCs and creatures. But it will take and additional 40% damage to mana in PvP.
*It's not possible to use armor and resistance gems on guardian angel armor anymore(caused by 'random' armor\resistance values on GA.)
*Level cap is increased, to 249. Also first hunting grounds being opened for 200+ players(Vampires and Hags). We are pre-made few new locations already for next patch, so stay tune.
*Fixed stamina loss bug(were removing nearly 2x stamina time)
*More minor fixes and balancements.
 
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