Nikodada
ƧнääиκƵ- TheWalkingDead
Chasm I think, it was very shortlived
Omgawsh i loved that server so much :/ remember when i hunted mutated rats<3<3
<
Chasm I think, it was very shortlived
Well, I was pretty mmm...stupid with chasm, was a good OTS, in case I would just continue develop it, it could be a great one, but its in past, we just should go over it. And second one, 'Epic'...admitting it was bad, was too hurry to launch, etc. With this one I will try to stay calm until the end, tbh its not really done, and much things are not released yet, but I will just constantly work, work, work to make it better.I would try it but I'm afraid that you will shut down the OT like you did with the other 2 you had (the awesome one cant remember name but chaox or something was it named right huh) and the other one with Tps
As axas said, it is better than the average otserver today, but I didn't think its any special .. kinda boring when u repeat exorior 24-7 then at lvl 30 u get newer version of same thing. my opinion tho, kinda same shit 24-7..
well imma play necronia when it gets up but GL man
What really bothers me is that rotworms is the best place to hunt(so far)... I've been there to 1-30 and if I go something else it's really crowded like giants/skeletons, I really don't like that monsters are harder if they're higher level than you it encourages to hunt easier monsters instead of trying to hunt harder monsters, hunting easy monsters isn't fun. There's probably something better to hunt than rotworms at level 30 but they give so much gold and there's no risk in hunting them.
Okay, todays patch changes:
*+20% damage for mages aoe spells
*+30% damage for mages strike spells
Shocked? ^^
*Manashield formula changes; Mages: 10% damage to health, 90% damage to mana. Also, previously mages received additional % of damage to mana in PvP. Right now that modificator is disabled.
*Mages wands damage is no more affected by their magic level(thats why I making better spells, cuz its actually a huge nerf).
*Global change in damage system, before this patch, all damage modificators, like critical strikes, damage bonuses from quests, level difference in PvM, etc, were counted BEFORE armor/resist, so thats means: If I hit someone with 100 damage, and it crits, crit was counted before armor, so endside damage was 100*2 damage -armor, which is actually high, because armor reducing flat amount, not percentage... Right now, its counted on REAL damage, so (100-armor)*2. This way it must have worked all the time.
*Archers now got 5% dodge as passive.
*Level 120 monsters, hp increased for 10%
*Level 150,180,200 monsters, increased speed, health(up to 30%), damage(up to +100), experience(~15%)(I know, it seems a lot, but rly, level 100 players hunting 180 lvl mobs w\o problems)
*Increased health rate on some quest bosses.
*Any mount adding +20 speed atm. Will be changed later.
*Skulled monsters give more exp also now.
*Attempt to fix white skull bug, also some improovments in frags system, !frags command will give more info related to pvp system now.
Yea, I know some of those changes can make you sad, but even if it wont fix balance at this moment, we can always change it back. Just need some time to do a perfect balance, can't be done in one single update.
You can comment those news on our forum.