Xagul
deathzot.net
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- Jun 30, 2008
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It's not really meant as a pvp fix. The goal here is to make realistic stairs. The problem in tibia that Cip has tried to address is that stairs can be abused. This is just my take on a way that can not only make stairs more realistic, but also fixes some of the abuse that comes with floor changes and how they currently work in tibia. I do think this would be very nice in an rpg server. Couple this with monsters being able to follow targets up/down floors and it would make for a much more immersive server where players are actually scared of hard monsters/powerful players rather than simply looking for the nearest floor change.
This is how stupid real tibia stairs are with 0 lag.
Also I have noticed many people keep focusing on the speed at which the stairs are "climbed". This doesn't really make sense to me... it is clearly a demonstration as to how it could function. The speed is irrelevant so long as the stair does not instantly teleport a player up/down.
This is how stupid real tibia stairs are with 0 lag.
Also I have noticed many people keep focusing on the speed at which the stairs are "climbed". This doesn't really make sense to me... it is clearly a demonstration as to how it could function. The speed is irrelevant so long as the stair does not instantly teleport a player up/down.