Xagul
deathzot.net
- Joined
- Jun 30, 2008
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For a very long time now one of the most complained about things within the player community has been "noob stairhopper". I think it has always been a problem with how floors work in tibia that makes stairhopping such a cheesy mechanic in PvP. Cip did a horrible job at limiting a players ability to attack after jumping up/down stairs. This is such a shit mechanic because while it does prevent the abuse in PvE, coupled with push delay, it completely ruins the experience in PvP making it nearly impossible to kill someone at stairs without a rather large group of players.
I have been talking to some friends about this for some time now but never really tried to put it in the game and see how it would turn out. Please keep an open mind and understand that this is just a concept test. It is nowhere near ready to be put into a server but just serves to show the basic mechanics of how stairhopping could work to make it more realistic.
Fast Stairs:
Slow Stairs:
Multiple Stairs:
I have been talking to some friends about this for some time now but never really tried to put it in the game and see how it would turn out. Please keep an open mind and understand that this is just a concept test. It is nowhere near ready to be put into a server but just serves to show the basic mechanics of how stairhopping could work to make it more realistic.
Fast Stairs:
Slow Stairs:
Multiple Stairs:
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