the burst arrow will not hurt anything same for poison arrow.
I think that it might be due to this in the arrow script:
burst
poison
anyone?
I think that it might be due to this in the arrow script:
burst
Code:
local combat = createCombatObject()
[B]setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)[/B]
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
poison
Code:
local combat = createCombatObject()
[B]setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)[/B]
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 2000, -1)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
anyone?