--[[ Moved from TFS 0.4 Dev to TFS 1.0 ]]--
--IDs items
ITEM_SPECIAL_CONTAINER = 23643
ITEM_SETTINGS_CONTAINER = 24301
ITEM_DEVILRY_CONTAINER = 23840
ITEM_OIL_LAMP = 24554
ITEM_EMPTY_DEVILRY_SLOT = 23890
ITEM_DEVILRY_HEALING_0 = 23884
ITEM_DEVILRY_MANA_0 = 23886
local settingsItems = {
[5422] = 24293,
[5423] = 24300,
[5424] = 24293,
[5425] = 24482,
[5426] = 24287,
[5427] = 24300,
[5428] = 24293,
[5429] = 24294,
[5430] = 24501,
[5431] = 24300,
[5432] = 24293,
[5433] = 24499,
[5434] = 24287,
[5435] = 24300,
[5436] = 24293,
[5437] = 24286,
[5438] = 24491,
[5439] = 24300,
[5440] = 24293,
[5441] = 24302,
[5442] = 24292,
[5443] = 24300,
[5444] = 24293,
[5445] = 24290
}
function getTableNumbers(table) local a = 0; for _, x in pairs(table) do a=a+1 end; return a; end;
function onLogin(cid)
if getPlayerStorageValue(cid, 29111) == 1 then
return true
end
SPECIALCONTAINER = doPlayerAddItem(cid, ITEM_SPECIAL_CONTAINER, 1, false, CONST_SLOT_AMMO)
SETTINGS_BP = doAddContainerItem(SPECIALCONTAINER, ITEM_SETTINGS_CONTAINER)
DEVILRY_BP = doAddContainerItem(SPECIALCONTAINER, ITEM_DEVILRY_CONTAINER)
OIL_LAMP = doAddContainerItem(SPECIALCONTAINER, ITEM_OIL_LAMP)
Item(SETTINGS_BP):setAttribute("aid", 30100)
Item(DEVILRY_BP):setAttribute("aid", 30099)
Item(OIL_LAMP):setAttribute("aid", 30098)
for i = 1, 6 do
doAddContainerItem(DEVILRY_BP, ITEM_EMPTY_DEVILRY_SLOT)
end
for i=1, getTableNumbers(settingsItems) do
l=i+5421;
itemAid = doAddContainerItem(SETTINGS_BP, settingsItems[l])
Item(itemAid):setAttribute("aid", l)
end
MANAGAIN0 = doAddContainerItem(DEVILRY_BP, ITEM_DEVILRY_MANA_0)
Item(MANAGAIN0):setAttribute("aid", DEVILRY_MANAGAIN)
setPlayerStorageValue(cid, DEVILRY_MANAGAIN, 0)
HEALING0 = doAddContainerItem(DEVILRY_BP, ITEM_DEVILRY_HEALING_0)
Item(HEALING0):setAttribute("aid", DEVILRY_HEALING)
setPlayerStorageValue(cid, DEVILRY_HEALING, 0)
setPlayerStorageValue(cid, DEVILRY_HASTE, 0)
setPlayerStorageValue(cid, 29111, 1)
return true
end