When I read about the classes I saw...
The Paladin=A tough bastard able to take damange, aka Tank
The Barbarian=The idiot with the axe, aka Melee damage
The Wizard=Crazy ass person with alot of spells, aka Spell caster
The Voodoomaster=Someone who only can buff? aka I dont know :S
The Ranger=The person with the bow/xbow, aka A Common Archer
My first thought on the Voodoo was that they would be the healers of the concept, Cause right now what they do is... Have buffs, low dmg and does nothing else :S
So why not have them as the healers let the paladins have a selfheal and not aoe/target heals since they have their role as the "Tank". And let the Voodoo's get a real role instead of just "Buffer".
And since we're able to sustain 4 buffs at a time, Make us choose buffs.
For example, A counterpart to the hp buff?
I've taken time and thrown together 8 buffs as I think they should be, Giving the voodoo's something to think about.
And these are the 8 I've come up with
10ml 10 shield
10ml 10 melee
10melee 10 shield
20hp 15mp/2
40hp/2
30mp/2
20hp/2 5melee 5shielding
15mp/2 5ml 5shielding
I've scattered the skills into buffs cause I think that 20 ml, 20 whatever are to much for a single buff.
If you want to reach high points for a single stat you should have to use more than one buff to do so.
This also gives us something to think about each moment, For example what are we fighting, Are they casters or melee.
Incase of melee you might want to keep the shielding buffs up, otherwise maxdmg for the dps or something.
This are just my thaughts about it
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)