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Solved Npcs dont buy stackable empty potions or itens

Maraths

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In my server, when i try to sell 2 or more stackable items i receive the message... "you do not have this object", its only for stackable itens like empty potion flasks or small rubies... HElP
 
Do you just post random answers on random threads just to get a post count?
lol no.
i'm asking for the npc script that bug.
when i try to sell 2 or more stackable items i receive the message... "you do not have this object", its only for stackable itens like empty potion flasks or small rubies... HElP
he said.
so what u think the answer ??
 
Wondering if anyone can figure this out and seeing at least one eager person gives hope (regardless when he posted it I am still eager to find the answer)
----Ingame Error----
You do not have this object.

Problem:
Npc won't buy stacked empty potions (Can sell them 1 by 1 not by x2 or any other number when stacked)

TFS 0.3.6 Code
:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')

shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion')
shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion')
shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion')
shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion')
shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion')
shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion')
shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion')
shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion')

shopModule:addBuyableItem({'blank rune'}, 2260, 10, 1, 'blank rune')
shopModule:addBuyableItem({'intense healing'}, 2265, 95, 1, 'intense healing rune')
shopModule:addBuyableItem({'ultimate healing'}, 2273, 75, 1, 'ultimate healing rune')
shopModule:addBuyableItem({'magic wall'}, 2293, 350, 3, 'magic wall rune')
shopModule:addBuyableItem({'destroy field'}, 2261, 45, 3, 'destroy field rune')
shopModule:addBuyableItem({'light magic missile'}, 2287, 40, 1, 'light magic missile rune')
shopModule:addBuyableItem({'heavy magic missile'}, 2311, 65, 1, 'heavy magic missile rune')
shopModule:addBuyableItem({'great fireball'}, 2304, 90, 1, 'great fireball rune')
shopModule:addBuyableItem({'explosion'}, 2313, 250, 1, 'explosion rune')
shopModule:addBuyableItem({'sudden death'}, 2268, 95, 1, 'sudden death rune')
shopModule:addBuyableItem({'paralyze'}, 2278, 200, 1, 'paralyze rune')
shopModule:addBuyableItem({'animate dead'}, 2316, 100, 1, 'animate dead rune')
shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune')
shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune')
shopModule:addBuyableItem({'desintegrate'}, 2310, 80,  3, 'desintegreate rune')

shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 100, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 500, 'wand of dragonbreath')
shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 2000, 'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 3000, 'wand of draconia')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 3000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 5000, 'wand of inferno')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 8000, 'wand of starstorm')
shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 10000, 'wand of voodoo')

shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 100, 'snakebite rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 2000, 'necrotic rod')
shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 5000, 'northwind rod')
shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 3000, 'terra rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 6000, 'hailstorm rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 8000, 'springsprout rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 10000,  'underworld rod')

shopModule:addSellableItem({'empty potion flasks'}, 7634, 10, 'empty potion flask')
shopModule:addSellableItem({'empty potion flasks'}, 7635, 15, 'empty potion flask')
shopModule:addSellableItem({'empty potion flasks'}, 7636, 5, 'empty potion flask')

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

    local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182}
    if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then
        if(isSorcerer(cid) or isDruid(cid)) then
            if(getPlayerStorageValue(cid, 30002) == -1) then
                selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid)
                talkState[talkUser] = 1
            else
                selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid)
            end
        else
            selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
        end
    elseif(msgcontains(msg, 'yes')) then
        if(talkState[talkUser] == 1) then
            doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1)
            selfSay('Here you are young adept, take care yourself.', cid)
            setPlayerStorageValue(cid, 30002, 1)
        end
        talkState[talkUser] = 0
    elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
        selfSay('Ok then.', cid)
        talkState[talkUser] = 0
    end

    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

~Sin
 
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