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ObjectBuilder [10.32]

if u can't understand this pic ... don't use object builder

w91s.png



  • Files info.
  • Select object type.
  • Object view.
  • Go to first object.
  • Go to previous object.
  • Object id. To select a id, insert the value and press the enter key.
  • Go to next object.
  • Go to last object.
  • Import and replace current object. (disabled)
  • Import and add to the end of list. (disabled)
  • Export object. (disabled)
  • Edit the object.
  • Duplicate the current object.
  • Add a new object.
  • Remove the current object. (disabled)
  • Edition area. Double-click on the image to go to the corresponding sprite.
  • Sprite list. Only 100 sprites are loaded for better performance.
  • Save changes on object. (you must compile to save permanently)
  • Close edition.
  • Go to first sprite.
  • Go to previous sprite.
  • Sprite id. To select a id, insert the value and press the enter key.
  • Go to next sprite.
  • Go to last sprite.
  • Import and replace selected sprite.
  • Import and add sprite to the end of list.
  • Export selected sprite. (disabled)
  • Edit selected sprite. (disabled)
  • Duplicate selected sprite. (disabled)
  • Add new sprite. (disabled)
  • Remove selected sprite. (disabled)
 
Argh... I know that #22 shows you the id of a specific sprite but what I'm trying to find is the sprite ids of the objects shown in #6. #22 and #6 are not related so it wont help :/
 
It doesn't automatically bring up the sprite ID relating to an object like in the screen shot. Haha.
 
so listen .. #6 is item id will be show in game and the program read it from tibia.dat
#22 is the sprite id and program read it from tibia.spr
 
Ah @Chonono once you select the object double click the actual tile(s) in the editing window and it will bring up the corresponding sprite ID. Evil wins. I blame my ignorance on the fact that I didn't use Tibia's .spr/dat as a foundation. :cool:
 
and here is explain with another program
to tell u program work fine
ur head is just bugged :p

if u don't understand this too
don't try to know any thing
 
@A Dirty Rag Dang! You got it :D!

@EvilSkillz Thanks for all the info :) Idk if I just didn't understand or you are trying to explain something else, but really thanks for the effort and dedication ^^!
 
Object Builder 0.3 Alpha2
Scan

Features:
* Support for versions 7.10 - 7.92
* Find unused sprites.
* Object and sprite lists allows multiple selection for import/export.
* Import/export multiple objects and sprites.
* New button for Object Viewer.
* New button for Slicer.
* UI improvements.

Reporting a bug:
You can report in GitHub repository or send me a private message.
 
oh oh, can't wait to test it. Bad timing, but maybe a good thing in this software is the possibility to find repited sprites :)
 
In another site now closed, you put the otclient modified to use the transparency option so I really needed these souces of decompiled otclient u can pass this because I have to modify some parts of the client?
 
I was creating typically the spr and dat my project by ObjectBuilder yesterday and when I finished, I saved it normally today when I went to open, started giving this error, how do I fix it?

NDeaWUe.png
 
I was creating typically the spr and dat my project by ObjectBuilder yesterday and when I finished, I saved it normally today when I went to open, started giving this error, how do I fix it?

NDeaWUe.png

Same here with others dat/spr.
 
Saved in 8.7 but in description say 8.54.

w4sPdp3.png


Also i have this error in other Spr ( saved in 8.7 )

mmEJKH7.png
 
Support for 10.50?

Right now, it gives me this error when I try to load it.

Error: Unknown flag. flag=0x2a, previous=0x0, category=Item, id=106.
at nail.otlib.things::ThingSerializer$/readProperties6()
at nail.otlib.things::ThingTypeStorage/loadThingTypeList()
at nail.otlib.things::ThingTypeStorage/readBytes()
at nail.otlib.things::ThingTypeStorage/load()
at nail.objectbuilder.core::ObjectBuilderWorker/onLoadFiles()
at nail.signals::Signal/dispatch()
at nail.workers::ApplicationWorker/mainToWorkerMessageHandler()




If you need the link to get the 10.50 client/spr dat (since test server is up, it is avaiable) here it is:

http://static.test.tibia.com/download/tibiatestserver1050.exe
 
Support for 10.50?

Right now, it gives me this error when I try to load it.

Error: Unknown flag. flag=0x2a, previous=0x0, category=Item, id=106.
at nail.otlib.things::ThingSerializer$/readProperties6()
at nail.otlib.things::ThingTypeStorage/loadThingTypeList()
at nail.otlib.things::ThingTypeStorage/readBytes()
at nail.otlib.things::ThingTypeStorage/load()
at nail.objectbuilder.core::ObjectBuilderWorker/onLoadFiles()
at nail.signals::Signal/dispatch()
at nail.workers::ApplicationWorker/mainToWorkerMessageHandler()




If you need the link to get the 10.50 client/spr dat (since test server is up, it is avaiable) here it is:

http://static.test.tibia.com/download/tibiatestserver1050.exe

Dat structure was changed. If you want to open it this OB has partial support, but don't use it to edit 10.50!
https://www.dropbox.com/s/1ycu1pyqnwmltr8/ObjectBuilder.air
 
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