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ObjectBuilder [10.32]

EdMignari

Veteran OT User
Joined
Jan 8, 2011
Messages
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ObjectBuild is a program used to edit dat/spr files.​

9rys.png

ObjectBuilder 0.4.1

Supported versions:
10.32, 10.31, 10.30

Help:

w91s.png


  1. Files info.
  2. Select object type.
  3. Object view.
  4. Go to first object.
  5. Go to previous object.
  6. Object id. To select a id, insert the value and press the enter key.
  7. Go to next object.
  8. Go to last object.
  9. Import and replace current object. (disabled)
  10. Import and add to the end of list. (disabled)
  11. Export object. (disabled)
  12. Edit the object.
  13. Duplicate the current object.
  14. Add a new object.
  15. Remove the current object. (disabled)
  16. Edition area. Double-click on the image to go to the corresponding sprite.
  17. Sprite list. Only 100 sprites are loaded for better performance.
  18. Save changes on object. (you must compile to save permanently)
  19. Close edition.
  20. Go to first sprite.
  21. Go to previous sprite.
  22. Sprite id. To select a id, insert the value and press the enter key.
  23. Go to next sprite.
  24. Go to last sprite.
  25. Import and replace selected sprite.
  26. Import and add sprite to the end of list.
  27. Export selected sprite. (disabled)
  28. Edit selected sprite. (disabled)
  29. Duplicate selected sprite. (disabled)
  30. Add new sprite. (disabled)
  31. Remove selected sprite. (disabled)

Download:

Adobe AIR Runtime (Required to install the ObjectBuilder)
Download: https://github.com/ottools/ObjectBuilder/releases
Repository: https://github.com/ottools/ObjectBuilder

Credits:
Edmignari

It is an alpha release. Some features are disabled and will be implemented in future. Backup your dat and spr files before you edit them.



 
Last edited by a moderator:
Awesome job man! I shall tell stories to my grand-kids of this day and you shall be the focus of the story for you have made my day, month, even year!

but really, Thanks a lot! It works more perfect than any other OT-based program ive ever used :D
 
I found one thing that can be improved if you want feedback.

When you choose to add or replace a sprite it always defaults to the "my computer" path. It would be better if it would default to the last used folder/path. That way it would be better for replacing multiple files from the same folder if you for example want to change an outfit with 7*4 frames.

Or you could add a drag and drop function that replaces the sprite you drop the image on.

Cheers!
 
Thats just amazing !!!!
Thanks the community was needing an editor like that =D
 
I'm glad to greet another otland programming god. Well done!
Keep it up.
 
Thanks guys.

@Fredrikli
This was implemented. See the GitHub link to download the update. I don't know edit the topic XD
 
Hey guys, what version of client are you using?, cuz i'm trying with 100.31 and it not works
 
I like how this program is going on, keep it up!

PD: but still it don't works for me =(, with any version, i will post a photo on github
 
I have a question, this .obd export the sprite aswell, but if I have an item with sprite id 5000 and import em outro .dat that already have this sprite id 5000 so it will be replaced or added at the emd of sprites?
 
It compares the sprites. If is equal the sprite is not added. Never be replaced, is added to the end of the list.
 
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