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ObjectBuilder [10.32]

@EdMignari
8.10, but the sprs and dat has break the limit, just so you know.
 
I know but ive added it into versions.xml, doesnt that help?
 
ObjectBuilder 0.2.5

Features:
  • Support for versions 8.00 - 8.54
  • Support for version 10.35
  • Create empty client files.
  • Paste sprite from clipboard.
  • Copy sprite to clipboard.
  • Drag and drop sprites from files system.
  • Drag and drop objects from files system.

Drag and drop sprites from files system:

drag_drop_sprite.png




Drag and drop objects from files system:

drag_drop_object.png




Download:

ObjectBuilder

Scan
 
i will try tomorrow and see if it works.
btw great update :)
 
Why would it work if you already said that you changed sprite count from U16 to U32?
 
ObjectBuilder 0.2.5

Features:
  • Support for versions 8.00 - 8.54
  • Support for version 10.35
  • Create empty client files.
  • Paste sprite from clipboard.
  • Copy sprite to clipboard.
  • Drag and drop sprites from files system.
  • Drag and drop objects from files system.

Drag and drop sprites from files system:

drag_drop_sprite.png




Drag and drop objects from files system:

drag_drop_object.png




Download:

ObjectBuilder

Scan
very nice
 
Well i dont know, i assumed it would work :/
Clients before 9.60 handled SpriteIds as UInt16, 9.60+ handles them as UInt32. This is the limitation of the client. If you create a .spr file below 9.60 with more sprites than the max value of UInt16, then the client just can't handle it. This is not a problem with EdMignari's program.@EdMignari If you need/want the flag structures for clients below 8.00 (the rest is the same as <9.60), I have them. Alternately, you can figure it out from BlackDemon's(?) config file from his editor.
 
Well BlackDemons dat editor, can read the file, but doesnt show proper images. I dont know how the dat and spr structure is built :/
 
Works nicely on 10.31, a .dat editor is all we desperately need now, last one was for 9.6!
 
Ive tested and if you try to compile Ex. 854 to 10.+ it cause the client to crash :/
 
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