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ochmar

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Hello,
I'm starting this little project, where each day I'll be posting each sprite.
I have no experience in spriting, so my sprites might be ugly, shading might be off sometimes etc.
I'm struggling in finding any tibia-related spriting tutorials / materials, so please feel free to tell me what's good practice, what's bad, how to do things, what to focus more on, what are great "tips and trick" or
even what are good hotkeys to speed up spriting process. All those info are welcomed and needed.

I know that those 365 days won't make me a spriting artist. Let's say this is just a little hobby.

I'm using aseprite, but I'm unsure if that's good idea (maybe you have better software)?

 
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Leshrot

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Very good initiative, I hope you continue it till the end.

You have a good design for a beginner sword here, you should apply more colors on it.
There are some swords from tibia, that aren't perfect but have a good start as refference:


I'm using aseprite, but I'm unsure if that's good idea (maybe you have better software)?
Use the software that most pleases you
In general it's common to start with a simpler software like Paint to learn the fundamentals and then, we start with something more advanced, like Fireworks or Photoshop.
 
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ochmar

ochmar

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Thanks for a suggestions and refferences.

I think I understood what you meant, and I tried to do gladius with that tip (I know doing sword might be dull, but I want to make it right).
Sadly, I'm not convinced in this exact effect, but at least I'm convinced that learning to add more shading-colors might profit in the future. Once again - thanks.

2.


(zoomed version, that proves that I tried here - bigger )

Also, my bad that I picked up dark colors, when in fact I think it's easier (at least for me) to see on lighter ones.

Also2, tip of that sword looks ugly. I tried to do some widening like here https://i.imgur.com/6DM2A6F.png , but couldn't find right shape
2a.
Looks better, but it's just going on the easy way
 
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ochmar

ochmar

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Kind of late, but not too late.
Tried something which is brighter, also with different shape than sword. Something like "guan dao".
3.

It's far from perfect, but I kind of like it. Shading the blade gave me a trouble, tho...

And those red ones should be more like sash, but they look like chili

Bigger version here https://i.imgur.com/36cwKLd.png if someone's kind enough to tell me what are my flaws
 
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ochmar

ochmar

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This day I tried to make tanto
4.

I'm not satisfied with the effect, but trying "something new". Shading blade still gives me a trouble. Also, stash is in-no-way perfect.
Bigger version here: https://i.imgur.com/pxhufDB.png
 
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ochmar

ochmar

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It was meant to be some kind of magic rod, but I guess it looks like silly stick. :oops:

Round objects still give me trouble. Maybe animation would fix that problem... eh.
5.

5a.
(bigger contour, not much difference)
Bigger here
2 frames animation (I know more animations = better, that's just test)
Screen capture - f9d6b6d6334e01270488d58a72d1b454 - Gyazo
 
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ochmar

ochmar

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Doing some simpler things. Turns out, those are hard too...
6.
 
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ochmar

ochmar

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9.

Shields are a looot easier.
 
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ochmar

ochmar

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And more shields
11.

12


Due to lack of time, I'll be posting some unfinished sprites also, meaning they might be not as I wanted them to do, but also those that with a slight rework will look decent
 
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ochmar

ochmar

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13.

Maybe with animations it would look fine :s
 
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Hello! Is great to see new people trying to sprite. One thing I would try to do, is add more colors to your sprites. Meaning, some of them look too flat and dark, if you add highlights (brighter colors) you will notice how a 2d object might look a bit more 3d-ish.
 

RoyalzBHO

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Hello! Is great to see new people trying to sprite. One thing I would try to do, is add more colors to your sprites. Meaning, some of them look too flat and dark, if you add highlights (brighter colors) you will notice how a 2d object might look a bit more 3d-ish.
Nope, nope and nope. A newbie should NEVER, ever try to use more shades of each color because he or she will get lost, to simply put it. In the beginning, they don't really know how pixels work and by adding even more to that, it would be like adding a fuel to a fire - not good. First of all, they should focus on learning how to use as small amount of colors as possible, 3 of each + black outline would be the best to get going. Another thing you should focus on, try to think outside the box - think of spriting as a sandbox and you are a kid with toys to play with, but in this scenario, your sandbox is an empty canvas and your toys - a pencil and colors to fill it. The point is, you CAN experiment, you can do any design you want to, try to make every item unique in its own way. Last thing i'd like to mention are pure pixel-art techniques; outline-making, shading or color-picking techniques are the ones you should focus on. To simply put it: Outline usually musn't be jagged, shading should have its lightning source clearly visible (lighter/darker elements of an item/outfit/anything) and colors can be picked in a way they convert into another color, its a technique called hue-shifting and it makes a big difference.
 
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Nope, nope and nope. A newbie should NEVER, ever try to use more shades of each color because he or she will get lost, to simply put it. In the beginning, they don't really know how pixels work and by adding even more to that, it would be like adding a fuel to a fire - not good. First of all, they should focus on learning how to use as small amount of colors as possible, 3 of each + black outline would be the best to get going. Another thing you should focus on, try to think outside the box - think of spriting as a sandbox and you are a kid with toys to play with, but in this scenario, your sandbox is an empty canvas and your toys - a pencil and colors to fill it. The point is, you CAN experiment, you can do any design you want to, try to make every item unique in its own way. Last thing i'd like to mention are pure pixel-art techniques; outline-making, shading or color-picking techniques are the ones you should focus on. To simply put it: Outline usually musn't be jagged, shading should have its lightning source clearly visible (lighter/darker elements of an item/outfit/anything) and colors can be picked in a way they convert into another color, its a technique called hue-shifting and it makes a big difference.
Well people don't get anywhere without trying, but anyways keep up the good work @ochmar .
 
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ochmar

ochmar

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Thanks for your tips so much!
Those are overwhelming and I'm starting to have no idea what I'm doing and what to do... But I'll keep trying.
14.
 
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