- Feb 27, 2016
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Perspective on 29. is a bit off i think.29.
More of a furnitures maybe? Or some basic town objects. Sounds easier than nature.I started to think to try some tiles/woods/trees etc instead of items.
Is it too soon or should I give it a try?
Thanks.I love your enthusiasm, a piece of advice, use more contrast and you will see how the sprites will start looking better
Thanks!32, 35, 40, 45 have a lot of potential in my opinion.
Maybe it would be cool to slow down the rythm and put more effort in the painting of those good designs.
First problems are values. You need colors with a good contrast.Thanks!
The thing is, that even tho I made ~45 sprites, I still don't know what exactly I'm doing wrong with a majority.
Obviously, I can tell when I see the final result... but it's usually too late.
Sometimes the shape of the item is off, but when I try to correct it, it gets worse, so I ctrl + z to initial state.
Sometimes shading is too smooth, but then again - I make it too noisy.
I cannot find the compromise, don't know when to stop or what I should focus on.
I don't even know what makes "good" sprite "good" from a technical point.
Finding tutorials in this matter is also a bit tricky, some pixel-art tutorials have way different style; most tutorials are "do some crazy sword" and do not teach how to sprite, but rather how to create this exact item.
Also, my shading is kind of "random" - I just "think" that it should be this way. I would rather like to "know" it.