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onKill players on party sharing xp to get task counted

José Luminera

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Joined
Mar 15, 2017
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Hello, on my task scripts, only the player who deal the last hit get the monster counted, is anyone has a solution for both players in party get it counted?
Code:
function onKill(cid, target, lastHit)
local started = getPlayerStartedTasks(cid)

if isPlayer(target) then return true end

if started and #started > 0 then
for _, id in ipairs(started) do
if isInArray(tasks[id].creatures, getCreatureName(target):lower()) then
if getPlayerStorageValue(cid, KILLSSTORAGE_BASE + id) < 0 then
setPlayerStorageValue(cid, KILLSSTORAGE_BASE + id, 0)
end
if getPlayerStorageValue(cid, KILLSSTORAGE_BASE + id) < tasks[id].killsRequired then
setPlayerStorageValue(cid, KILLSSTORAGE_BASE + id, getPlayerStorageValue(cid, KILLSSTORAGE_BASE + id) + 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, getPlayerStorageValue(cid, KILLSSTORAGE_BASE + id) .. "/" .. tasks[id].killsRequired .. " " .. tasks[id].raceName .. " already killed.")
end
end
end
end
return true
end
 
You can use monster damage map to get killers and compare their party to the last hit killer party if they got any.
 
Damage map = all pid(player Ids) involved with monster death (all hits counting)

But you can make it using some lua function in your luascript.cpp to get all players in party and set the count to their task if active...

But the damage map is more fair, because if you using the party members(only) people not involved with the monster killing will receive the counting in your current task without attacking a monster.
 
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