zFighter21
New Member
- Joined
- Apr 14, 2013
- Messages
- 4
- Reaction score
- 0
Hello,
I'm a newbie when it comes to codding in these parts, but I wanted to make hobby project, this being a game that would be like tibia but the same time it won't be, I just here to ask for some guidance. There was a cool server that launched not too long ago called "BloodstoneOnline" it’s an amazing game so far (even it being in beta) with their graphics/gameplay ext but there could be something much more. Since I have some background knowledge of coding, I would like to make my own "Server" that would take certain aspects of different games that I have played and put it into this game.
So why I'm here I would like to know some opinions of this idea. Would it be worthwhile remaking a whole game engine or maybe perhaps reusing a tibia server to build upon? I really like how "BloodstoneOnline" looks like in the aspect of the angle and the 2.5D aspect of the graphics. Making an engine would take a long time but would be an interesting project to do but why reinvent the wheel if there are resources that I don't know about that I could use. If anyone has any useful resource I would greatly appreciate.
I'm a newbie when it comes to codding in these parts, but I wanted to make hobby project, this being a game that would be like tibia but the same time it won't be, I just here to ask for some guidance. There was a cool server that launched not too long ago called "BloodstoneOnline" it’s an amazing game so far (even it being in beta) with their graphics/gameplay ext but there could be something much more. Since I have some background knowledge of coding, I would like to make my own "Server" that would take certain aspects of different games that I have played and put it into this game.
So why I'm here I would like to know some opinions of this idea. Would it be worthwhile remaking a whole game engine or maybe perhaps reusing a tibia server to build upon? I really like how "BloodstoneOnline" looks like in the aspect of the angle and the 2.5D aspect of the graphics. Making an engine would take a long time but would be an interesting project to do but why reinvent the wheel if there are resources that I don't know about that I could use. If anyone has any useful resource I would greatly appreciate.