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OriginalTibia 8.0 - discussion thread

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u have like 2 war teams ready to play on 8.0 by looks of things :cool:
 
Thank you all for your suggestions. Nothing is set on stone yet, but we are leaning on opening a 8.0 real map server.

The website is registrations is open (click). We will try launching this edition VERY SOON. STAY TUNED!

Would you like to see the new edition as 5x static exp with high loot, regeneration, boosted tombs, PvP-E with skulls etc or same settings (click) as previous version which also includes everything except that we uses an exp stage?


Fribben.
 
Static 5 loot would be good. Atleast lootrate 2,5 or 3 x not more. Boost tombs etc. Higher mana generation to make faster runes so people could continue exping on static 5 x or make it after 81 like 3 x
 
Thank you all for your suggestions. Nothing is set on stone yet, but we are leaning on opening a 8.0 real map server.

The website is registrations is open (click). We will try launching this edition VERY SOON. STAY TUNED!

Would you like to see the new edition as 5x static exp with high loot, regeneration, boosted tombs, PvP-E with skulls etc or same settings (click) as previous version which also includes everything except that we uses an exp stage?


Fribben.



Ye absolutly. Keep exp 5x static and make the other things easier. I would love
 
Will there be any teams playing even? consider the rl tibia new servers
 
I prefer 7,72 server something like a longterm serv. 8.0 is only fun at the beginning..
 
You should play on medivia. 8.0 can be also fun later on. Sadly the community is sick
Medivia is to much to explore, wars are boring but the reset of pendulum could be nice.
8,0 is no skill needed just press blind a hotkey
 
We apologize for delayed information regarding the server. Some update on the server will be that we will be using exp stages and it will not be a 5x static exp server (that is our decision so far)

And we are planning on revamping contents to avoid boring fights and things that could be abused to gain level advantages. With that said, we are thinking about revamping the route to Demona. Why would we do this? The route to Demona is no longer a secret, rather it is a burden to go through, the burden itself makes other exp places more viable as the walking distance and re-supply range is a hassle. But the issue why we plan on doing this is because this was the most abused place to hunt on OriginalTibia due to the fact that most of it's routes are blockable with 1 sqm pathways. Which could lead to people powergaming under wars or a dominance of a leading guild, which does not match the enviroment we wish to deliver.

We want to sustain a war atmosphere which is balanced, not abusive. This is often misinterpreted and people assume that cleaning every spawn despite if the victims are level 50 and they are 200's is OK, but infact this could lead to deletions if it is done in excessive force. We deliver a war server, not a playground for people that enjoy killing defenseless newcommers.

Server information:
*PvP-E (up to 5% of total victim experience!)
*Exp Stage
*Client Version 8.0
*Re-route of Demona
*Modified Yellow Skull System
*UE/GFB reduction based on player count
*Advanced War Statistics (new page)



You can find most information here

Do you want OriginalTibia to launch this month? Register now!

We are also thinking about revamping other routes and making the whole worldmap giving you a totally intense feeling this round. Stay tuned ;)


Fribben.
 
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@Fribben, GM Waropolis uses pvp enfo but when it comes to kill levels 1-50, if you kill 5 of them in 1 day you get auto banned, its a good idea
 
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