You can guarantee 95%+ will bot with a 8.6 server. I don't see the reason for going custom and not using TFS 1.x for 10.xx. People here in OtLand know how things works, you can't convince people here that a 8.6 PvP tournament won't be total bullshit. Regardless you will achieve your goal, that is to attract players to your server.
I've discussed this with 3 good friends forever and ever and they are as hard to convince as you guys
I'm still optimistic though, I see openings while you guys focuse on the obstacles
It will bring some players to my server ofcourse but, probably not half as many as if I would have bought ads on OTServlist.. so don't talk about this like im doing this all for my own winnings(because then I would pay all my money to otservlist and not try to create a community-driven Team-tournament thing.. this stuff could give sooo much power back to the players its ridicilous! )
As said, the only point imo where the cheating might be too good to the point where its a game-changer is this discussion:
Someone skilled in elfbot can do it easily. And in that I mean making each char move the way he wants it to, attack the same target without making a proper combo so it's undetectable, push the target to the direction he choses, mw exactly where he wants it, firebomb, etc.
Basically you can't tell if it's 1 person and neither that he's doing it using a bot.
9/10 times 5 players with linked minds will wreck 5 players that think individually
... HOW? You could pre-program anything, but is there really someone out there that can control 5 bots same time? As a team as 1 unit? As you say "9/10 times 5 players with linked minds will wreck 5 players that think individually"... Yeap! Which is why superior teamplay and tactics is what it's all about and not have the last 1% of timing/aim that a bot gives you.. which is why I think a team of 5 that's been training together is far superior to a team of 5 that needs to fall back to where their cheats can help them(where is this exactly? Nobody has yet explained where this 5-bots would be the strongest.. open fields? small quarters? Whats you're take?? Please help me break it down.. then we can know easier where we should look for cheaters)
1, a team of 5 that have trained together to work as 1 unit to take battle or defense wherever the battle requires is superior to a team of 5 equally trained players relying on cheats.
2, the team cheating might have an easy time getting to the finals and also an easy-time during build-up(unless caught cave-bottnig and being deleted!) but once in the finals they will have to change tactics. They cannot use cheats to the same extent as they will be watched their every move. And how could a team that's been cheating to come to finals be better than a team that's been battling with skill and tactics to get there? I simply cannot see a cheating-team win this. At all. As said, easier during buildup and quarter-finals and such where there will be less GMs but then..
3, after these tournaments, if successful, there will be more. But then it will be with entry-fees so that the price-money can stay high and interesting. Then cheaters would throw away their entry-fee if they get caught cheating, which is another thing that should discourage alot.
Edit:
a call to EVERYONE(players mostly!):
I'm putting 1000$ from my own pocket into the idea that this is possible to do without the event being destroyed by cheaters. If you don't want to participate in tournaments or not doesn't matter but please share your doubts and thoughts on the matter!
As far as I know this have not been tried before(but I'm not OT-historian!), so, that means: If ths is a brutal failure it will never ever happen again(most likely). It's big chance of turning things around and giving some power back to players. Players needs to have organized demands on servers and REALLY they need leagues and rankings.. it's 20 years past creation of Tibia and PVPers still don't have a single forum/centre
Edit 2:
Also, concerning clients.. We cannot use a custom-client. The point is to set standards of rules that all 8.6 servers(and later ofc all versions) can use(Similar rules, as all servers have slightly different settings ofcourse). With custom-clients this is simply not possible. With original client everyone knows the settings of the client and that the rest is server-configs..