elnelson
Lunaria World Dev
i guess that is not a real difference lol, maybe from 15 fps to 40 would be something interesting to seeDoes that really make a difference?
i guess that is not a real difference lol, maybe from 15 fps to 40 would be something interesting to seeDoes that really make a difference?
Hello.
Yesterday Nilan checked the amount of FPS in different cases.
It will help us, and maybe you too:
Conclusion:
- The size of monsters is not that important.
- Items have a big impact on FPS.
- Monsters have a big impact on FPS.
Today I have improved getSpectators() function.
These functions you can find in otclient/src/client/map.cpp in various versions.
If someone browses the OTClient code, he already knows that this function required changes, which were suggested by the comment in the code. This function is used in battle module, so I believe that this will positively affect on using this module but this change requires more tests.
Soon Nilan will test the "Monsters on the screen" point again with my getSpectators() function and I will tell you if it works well.
I also contacted the company. They are at the stage of code analysis. It takes time... however, I understand that OTClient requires time - the OTClient learning process is not easy.
I wouldn't go that far yet, give him a chance to clear stuff up first.This guy should be banned already, its clearly hes trying too scam the community.
Otherwise he had some clear answers..
I don't see see anything that I could take seriously. I explained everything in the first post.Is there a reason you arn't addressing anyones concerns that have been stated over the last week? @4drik
The fact that several of us, mods & admins as well have said things, that you have completely ignored, and you feel doesn't deserve a response, tells me alot.I don't see see anything that I could take seriously. I explained everything in the first post.
I saw a post where the user asks what I'm going to do. He probably didn't read the first post if he had the audacity to write it.
I also saw a post where the user complains that Bit Hit does not reply to him.
I have a suspicion why they don't reply after reading his posts, but I do not interfere in such matters.
This topic is about the OTClient and its improvement (performance, features, fixes).
This is what I intend to focus on, and I leave topics on whether I have Adblock detector on my site and how this affects on this project to you.
OK, to the point.
@BahamutxD suggested well, the interface frame limit affects the entire game.
In next tests, we will pay more attention to this, thank you.
Improved getSpectator function slightly increased performance, however, so little that we focus on other things.
At this point, we're working on optimizing drawing creature information (health, name, icons).
We also made some research into animation problems on higher protocols and we will deal with it soon.
We also improved LuaObject::getClassName() function, just like the comment todo indicated.
More information soon.
Being thisWtf why knighter flaning?? Knighter has already fixad most important bugs with otclient in his ots and instead of sharing fixes he flaming only Guy thats trying to fix those issues for the community
whats retarded about this?Being thisretarddumb.
I know that you are putting up a facade with this alt account of yours but I seriously hope that you aren't this dumb in reality. But please do tell in what way Knighter is discouraging OP by mentioning the obvious concerns that revolves around this topic?Wtf why knighter flaning?? Knighter has already fixad most important bugs with otclient in his ots and instead of sharing fixes he flaming only Guy thats trying to fix those issues for the community
He's not being flamed just for the hell of it. He's deliberately ignoring certain posts and refusing to answer important questions about a project he's asking money for from the community.hello i think idle animations, walking animations very poor for new protocols fixing this will make it client seem much more smooth. and sharing would be good for all ots that use otclient, nice to see u can upload fixes for this very good!
and this archlights has had tons of players with otclient, i think maybe you could share what biggest issue players has had with the client is instead of just flaming 4drik doing his best. then he knows what to focus on
i think its discouraging because 4drik trying his best to improve it. and now getting flamed for trying to do something nice for the community instead of work together
- I'm not asking for money. If you don't want to support the project, nothing will happen.He's not being flamed just for the hell of it. He's deliberately ignoring certain posts and refusing to answer important questions about a project he's asking money for from the community.
@4drik
Are you doing changes on your own time as well?
Hello.
I don't believe how much effort I have to put in order to you notice how seriously I treat this project.
I am asking one person to dedicate a little time and write out all the questions that have not been answered.
I will try to answer them today.
- I'm not asking for money. If you don't want to support the project, nothing will happen.
- Yes, I said clearly that I made all the changes personally. I've been working on OTClient for two years now and I know it very well.
Bit Hit Studio has not yet provided me any changes but declarations that they analyze the code.
However, there are also two experienced people in my team.
They take care of updater module and walking animation fix right now. It's almost finished, but I've already written it.
I feel like I'm repeating myself, but if it helps someone - it's OK.