There was nothing rude about it. This function is available in OTClient, so I agree that it is lack of your knowledge.
GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.
github.com
Hello guys... I'm trying to remove the limit of magic effects... from what I saw the 'problem' is in this part... if(g_game.getFeature(Otc::GameMagicEffectU16)) effectId = msg->getU16(); else effectId = msg->getU8(); Then i put this in the otc...
otland.net
You have two options, C ++ or lua.
5000$ probably yes, but not per person. Let's be glad that we have Edubart, because his project would probably be worth 50000$ per person using the author's price list.
In my opinion, the main change is the walking system. From what I understood - the client receives confirmation every 3 steps, not every 1 step. There are advantages and disadvantages, but apparently advantages are more important. The FPS increase is good but not necessary, but I care about that the most - I hope that someday we will be able to receive optimization. Other additions such as cursor hover square or fade tile are nothing new.
Of course, I believe that kondrah has put a lot of work on OTCv8 and I admire his skills, but I do not think that OTClient is a project that requires such effort to make it good, because it is already amazing.