jakub742
Active Member
Thanks, but already solved. Fixed the outfit offset in Object builder.Look
Post
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search features and find auraCenter, use it in modules/game_features and it should help with auras
Try IT:
GameAuraFrontAndBack
Or
GameDrawAuraOnTop
Post automatically merged:
Hi, i implemented it into nekiro 1.5 772 downgrade to test. I was able to compile it and log in with those new features, however mounts, wings and aura were not visible after outfit selection (dont really care for mounts and wings). I tested the aura with outfit id that already existed if i'll see another outfit being rendered but nothing.
I even imported the aura png (that someone posted here) into my outfits with object builder and added that ID into auras.xml however it didnt even showup in outfit window (The existing monster outfit did but wasnt applied anyway). Any ideas why the aura is not rendering ?
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EDIT:
solved with changes on page: [OTCv8] Auras and wings (https://otland.net/threads/otcv8-auras-and-wings.284325/page-2#post-2727031)
aura renders correctly. First time i did something wrong when manually creating aura from .png so it was working only when i was facing north however position was ok
View attachment 87357
so i duplicated 32x32 outfit and replaced sprites from the aura.png without those sparks just those circles.
View attachment 87358
now working in all direction but the position is somehow wrong so i'll have to fix that, but at least its working
edit2: fixed outfit offset in object builder
Also do you think that it will work with nekiro 772 downgrade if i only import "aura" parts of code into my sources without mounts ? ( so i could set aura in lua )
With the full implementation i guess i needin order to trigger the outfit change if im right, because of this.Code:ProtocolGame:parseToggleMount
LUA:addGameTask(&Game::playerToggleOutfitExtension, player->getID(), mount, wings, aura, shader);
Almost forgot, for some reason its only working when i compile and run server in Windows. When i compile and run it inside docker i get segmentation fault when i try to login. Same code which is weird (worked in previous version)
Update: After commenting mount parts i got it working without "GamePlayerMounts", however in order to not break OTClientV8 i have to use "GameWingsAndAura" and "GameOutfitShaders" in otcv8.
I was wondering, is there easier way of removing the "shaders" "wings" and "auras" from OutfitWindow other than commenting those parts in otcv8 modules ?. Without the features the screen breaks.
I dont want the player to see anything other than outfit and addons. I will be using condition outfit to apply aura.
Also still struggling with segmentation fault when compiling and running in docker alpine. My master branch without this changes works great. But with wings and auras i will get segmentation fault on character login. Is it working for you under linux ?
gdb bt full output: pastebin
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