Can it run on 7.6 map??
Probably not to be honest. But it all depends on whether the OTBM format has changed since 7.6, and whether item identifiers are different.
But i can change this version on config right? and change some new ids for old ids.
Yeah, you can try it out and see where that gets you. It won't work out of the box for sure, but changing it to work with 7.6 should be possible (in case OTBM is still used).
Meanwhile I have implemented support for a sand biome now.
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For people that wanna see a sample.
@Forby
Could the size of land masses be some setting, and also how vertical it can go. I made a pull request.
Where i can change
'Noise frequency stacking'?
var noise = (
simplex2freq(1, 1.00, nx, ny) +
simplex2freq(2, 0.5, nx, ny) +
simplex2freq(4, 0.5, nx, ny) +
simplex2freq(8, 0.5, nx, ny) +
simplex2freq(16, 0.25, nx, ny) +
simplex2freq(32, 0.1, nx, ny)
) / (1.00 + 0.5 + 0.5 + 0.25 + 0.25 + 0.1);
Same here, please!How i can use this program to generate map? i already download node.js but didnt work
How i can use this program to generate map? i already download node.js but didnt work
Same here, please!
cd OTMapGen (move in to the folder)
node OTMapGen.js (execute the script)
I till perfer the old and great handmapping x.x
If you are running windows and installing node there should a Node.js command prompt installed. You can open this terminal and run the program there. But first you need to download the source code from the GitHub repository linked in the first post (also OTBM2JSON needs to be downloaded and put INSIDE the same folder). Copy the OTMapGen folder in your home directory: open the node.js command prompt and type
Code:cd OTMapGen (move in to the folder) node OTMapGen.js (execute the script)
Surely this isn't meant to replace actual mapping and level design but it can be a helpful tool.