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[OTX2-8.60] Player 300+ WALK in Ubuntu LINUX

subyth

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May 1, 2009
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Using version 8.60
processor 4vCores
6GB RAM


Is it normal, with the ADM character walking slow and with locking? Even using CTRL + ARROWS, it stalks.

Is it a machine problem with a low processor or what would it be?
Tomorrow I'm asking for an improvement for 4vCores to test ...

In windows, this does not occur

I also tested on a machine with 64gb RAM, i7-7700k 5.0Ghz Turbo with 8vCores
Movement delay slows but still exists
 
Did you check to make sure it's not your fps settings on the client?
If that's not it then you should just change distro altogether. otx2 is madly outdated and has never been a favored over other options
 
Did you check to make sure it's not your fps settings on the client?
If that's not it then you should just change distro altogether. otx2 is madly outdated and has never been a favored over other options
you are totally wrong otx2 is constantly being updated and improved check its github
regards
 
Did you check to make sure it's not your fps settings on the client?
If that's not it then you should just change distro altogether. otx2 is madly outdated and has never been a favored over other options

Just this week, OTX made two optimization updates.
Server runs smoothly, single problem lies in the character's movement.
On Windows this does not occur.
If you have MageBot or ElfBot with Dash, it walks completely flat. The problem is the players who do not use these tools.

For characters below level 250, no problem.
Character above level 250 +++ begins to take one step at a time.

I already changed the lastSlep from creature.cpp to 2 but it did not work.
 
Just this week, OTX made two optimization updates.
Server runs smoothly, single problem lies in the character's movement.
On Windows this does not occur.
If you have MageBot or ElfBot with Dash, it walks completely flat. The problem is the players who do not use these tools.

For characters below level 250, no problem.
Character above level 250 +++ begins to take one step at a time.

I already changed the lastSlep from creature.cpp to 2 but it did not work.
open a new issue in the github i know it will be fixed really fast
 
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