TFS 0.X player getting extra health and mana per level depending on storage

Lurk

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I'm using tfs 0.4 rev 3777 (Fir3element/3777 (https://github.com/Fir3element/3777)) and I'd like to know how I can make it so a player gets extra hp and health based on a storage value

for example:
Knights gain 5 mana and 20 health per level (just like in vocations.xml) if the storage value is 0
Knights gain 5+2 mana and 20+2 health per level if the storage value is 1
Knights gain 5+4 mana and 20+4 health per level if the storage value is 2

I figure I can make and onAdvance script to do this but I'd like a smarter solution, source if possible
can anyone help?
 
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