Kubakos
Active Member
- Joined
- Mar 3, 2010
- Messages
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Dear Traperians,
We are working on this new edition for a while now, in this post we gonna present you what we've prepared, but before some key statistics from last edition:
Start:
04 april 2022 at 18:00 CEST!
All registered players before the start will receive 24h of PACC.
Registration:
Trapera.net - Create Account
Server info:
IP: Trapera.net
Port: 7171
Multipliers:
Skill rate: 3x
Magic rate: 2x
Loot rate: 3x
PVP:
Red Skull: 5 frags.
Ban: 10 frags.
1 frag expires 8 hours.
Ban lenght: 3 days.
Experience for killing higher level players.
Graphical Presentation:
For players that discover Trapera: Global Presentation
Last edition was the best of all Trapera's editions but we had still a load of things that made your gameplay uncomfortable.
That's why this time we decided to focus on bugs fixing and some adjustments.
Machete: [Done]
Cutting wild growth took sometimes many tries before success, now it's working after 1 hit of machete or whacking driller of fate.
Knights skilling: [Done]
This vocation was skilling too slow comapred to all others. We improved a littlebit it's skilling.
Paladin SD: [Done]
Players were complaining about Paladins damage from SD, it was too high. We reworked the SD formula and now the damage depends a littlebit more from magic level and less from level. We speak about 10%~ adjustment.
Cap unt: [Done]
We reworked the cap unit in our client to show it entire without commas.
Slime poison field: [Done]
It was totaly bugged, working well now.
Starting items: [Done]
Some starting items were droped on the floor because of bad configuration, now it's fixed.
Strong Haste: [Done]
Utani Gran Hur had bad formula and it was giving less speed that it should, now it's fixed.
Outfits Images: [Done]
Fixed missing outfit images on website, in highscores and characters profile pages.
Characters Market: [Done]
We have added Characters Market on our website to let you sell and buy characters safier. Minimum 30 level for sell.
Wikipedia: [Done]
Added missing informations to our Wikipedia about Feroxa update and new Agardia missions.
Client Acc Name: [Done]
Now it's hidden for better security for players that are streaming, sharing their screen.
Website Items: [Done]
Added missing website items images.
Shop Prices: [Done]
We reworked our Shop Prices to finish allways by 00 or 50 to make it more friendly when buying more than 1 item.
Tasks rewards: [Done]
Tasks were giving too much experience and gold because of the possibility to repeat them 3 times. We nerfed these rewards, now there is 2x less XP and Gold for each task.
Items Box: [Done]
We made a big misstake by adding Items Box to the shop on last edition. It never should be in there and it was a littlebit broken and p2w on the start at the last edition. We apologize for that fail. This time Items Box will be obtainable only from bosses.
SSA & bot: [Done]
At the moment we don't have the techology that will permit us to check PVP bot users to be 100% sure that they are using a bot. We gonna work on it in the future but now to prevent abusing Stone Skin Amulets we made a pull and the community choosen the buy price change from 5000 gold to 15000 gold.
Knights MW: [Done]
They have a real problem on our server to reach the 8 magic level to shot magic walls, that's why we reduced the requested mlvl to 7.
Items speed: [Done]
A load of players were reporting that the global speed on our server was too big. We analysed these reports and we found a bad calcul in all our items that are giving speed, they are giving it 2x more then it should. Fixed.
Yellow Skull: [Done]
When someone get Yellow Skull on the attacker with White Skull and then attacker loose the skull, Yellow Skull was still there if the deffender doesn't lost PZ.
Now if the attacker loose the White Skull, the Yellow Skulls will dissappear no matter what.
There is also 1 minute of PZ for killing Yellow Skull, we work at the fix.
Exeta Res: [Done]
There was 1 second more exhaust for all actions after using exeta res, we fixed that.
Exeta res was not working on runing monsters on low health, we fixed it too.
Loosing House: [Done]
Some houses have no town configurated, so when players were loosing their houses, items were dissapearing from the server because they gone to non-existent town. Now if a house have no town items will go by default to Karmia's depot.
Auto loot: [Done]
Players requested that if many members of a party have autoloot, only leader of the party will take items from bodies with this system, we made that.
Holes: [Done]
Holes could open with shovel even if there was trash on them, now you have to clean first the hole before being able to open it.
Stamina: [Done]
It was completly bugged, that's why we didn't use it. Now we fixed it but we are not sure about making it run yet. We want to add a possibility to regen stamina being online. If we have time to add this, the stamina system will be on.
Dungeon Bosses: [In Progress]
We add a system that clear final bosses if players die in dungeons.
Proxy: [In Progress]
We have deleted the "France" proxy from our client because it was offline and many players tried to connect with it without success at the start. We didn't keep this proxy, because it gave 0 changes in ping.
Blesses: [Done]
Some players were complaining about loosing items on 5 blesses. In our formula if you have 5 blesses you have 0 chances to loose items. We made a load of tests and it is working well but we added logs. Now, if someone loose items with all blesses, we will be able to know what happened and of course refund.
Tutors: [In Progress]
We want to make tutors recrutation, that's why we add tutors position to our engine.
Fields: [In Progress]
Sometimes (rare) fields are spamming damage every 0.1 second, we work at the fix.
Magic Wall: [In Progress]
Shoting Magic Walls on fields that are added by the map editor is not working.
Stack Damage: [In Progress]
When shoting runes on stacked player only 1 player is hitted, we work on a fix.
Bank: [In Progress]
When you have 0 cap and you want to withdraw 15k for exemple, it will give back 5k to bank and 10k will dissapear. We work on a fix.
POI: [Done]
There is a bug, that is live on many servers, you can skip making rooms to pass directly to rewards. We found this bug with friends on a server, it wasn't abused on our server because not may players know how to do that but we fixed it.
Invisible Monsters: [Done]
Now you can shot runes to invisible monsters.
Buying Items: [To Do]
We work on a solution to buy more then 100 units of items via NPCs.
Exeta vis: [To Do]
Is making infinite enchanted staff, we work at the fix.
Sending money: [In Progress]
Impossible to send money to offline players, we work at the fix.
Boat: [In Progress]
When a player write a destination before you and you write Yes, you will swim to that destination. We work at the fix.
CTRL + R: [To Do]
It's not working for making reports, we work at it.
Whacking Driller of Fate: [In Progress]
Unable to use the shovel function for scarabs, we work at it.
Bosses: [In Progress]
Adding some bosses raids near our Towns and the Solo Bosses system.
More info soon on our wikipedia.
Slippers Quest: [Done]
Added more monsters to Slippers Quest because it was too easy and items are very strong.
Hanna: [Done]
Added orichalcum pealrs to NPC Hanna.
Black SQM: [Done]
We already fixed a load of bugs with black SQM freezes in our client. There were still some of them because of monsters spells that has no sprite. We fixed them.
Statuses of these tasks will be updated in this news.
We think that we will be able to complete almost all of them before the start, and finish them just after the start if needed.
Some screens from last edition:
Last big war between all guilds on last edition:
We hope this is enough to make your gameplay more comfortable. Do not hesitate to join our Discord where we are very active
Greetings,
Trapera Team
We are working on this new edition for a while now, in this post we gonna present you what we've prepared, but before some key statistics from last edition:
- The server reached 482 players online record
- There was wars between 4 guilds, everyday for 2 weeks from the start
- 1364 deaths in Guilds War mode
- Top level was Thomasino, 272 EK
Start:
04 april 2022 at 18:00 CEST!
All registered players before the start will receive 24h of PACC.
Registration:
Trapera.net - Create Account
Server info:
IP: Trapera.net
Port: 7171
Multipliers:
1 | 8 | 20 |
9 | 20 | 10 |
21 | 40 | 8 |
41 | 60 | 7 |
61 | 90 | 6 |
91 | 140 | 4 |
141 | 200 | 3 |
201 | 250 | 2 |
251 | ∞ | 1.5 |
Magic rate: 2x
Loot rate: 3x
PVP:
Red Skull: 5 frags.
Ban: 10 frags.
1 frag expires 8 hours.
Ban lenght: 3 days.
Experience for killing higher level players.
Graphical Presentation:
For players that discover Trapera: Global Presentation
Last edition was the best of all Trapera's editions but we had still a load of things that made your gameplay uncomfortable.
That's why this time we decided to focus on bugs fixing and some adjustments.
Machete: [Done]
Cutting wild growth took sometimes many tries before success, now it's working after 1 hit of machete or whacking driller of fate.
Knights skilling: [Done]
This vocation was skilling too slow comapred to all others. We improved a littlebit it's skilling.
Paladin SD: [Done]
Players were complaining about Paladins damage from SD, it was too high. We reworked the SD formula and now the damage depends a littlebit more from magic level and less from level. We speak about 10%~ adjustment.
Cap unt: [Done]
We reworked the cap unit in our client to show it entire without commas.
Slime poison field: [Done]
It was totaly bugged, working well now.
Starting items: [Done]
Some starting items were droped on the floor because of bad configuration, now it's fixed.
Strong Haste: [Done]
Utani Gran Hur had bad formula and it was giving less speed that it should, now it's fixed.
Outfits Images: [Done]
Fixed missing outfit images on website, in highscores and characters profile pages.
Characters Market: [Done]
We have added Characters Market on our website to let you sell and buy characters safier. Minimum 30 level for sell.
Wikipedia: [Done]
Added missing informations to our Wikipedia about Feroxa update and new Agardia missions.
Client Acc Name: [Done]
Now it's hidden for better security for players that are streaming, sharing their screen.
Website Items: [Done]
Added missing website items images.
Shop Prices: [Done]
We reworked our Shop Prices to finish allways by 00 or 50 to make it more friendly when buying more than 1 item.
Tasks rewards: [Done]
Tasks were giving too much experience and gold because of the possibility to repeat them 3 times. We nerfed these rewards, now there is 2x less XP and Gold for each task.
Items Box: [Done]
We made a big misstake by adding Items Box to the shop on last edition. It never should be in there and it was a littlebit broken and p2w on the start at the last edition. We apologize for that fail. This time Items Box will be obtainable only from bosses.
SSA & bot: [Done]
At the moment we don't have the techology that will permit us to check PVP bot users to be 100% sure that they are using a bot. We gonna work on it in the future but now to prevent abusing Stone Skin Amulets we made a pull and the community choosen the buy price change from 5000 gold to 15000 gold.
Knights MW: [Done]
They have a real problem on our server to reach the 8 magic level to shot magic walls, that's why we reduced the requested mlvl to 7.
Items speed: [Done]
A load of players were reporting that the global speed on our server was too big. We analysed these reports and we found a bad calcul in all our items that are giving speed, they are giving it 2x more then it should. Fixed.
Yellow Skull: [Done]
When someone get Yellow Skull on the attacker with White Skull and then attacker loose the skull, Yellow Skull was still there if the deffender doesn't lost PZ.
Now if the attacker loose the White Skull, the Yellow Skulls will dissappear no matter what.
There is also 1 minute of PZ for killing Yellow Skull, we work at the fix.
Exeta Res: [Done]
There was 1 second more exhaust for all actions after using exeta res, we fixed that.
Exeta res was not working on runing monsters on low health, we fixed it too.
Loosing House: [Done]
Some houses have no town configurated, so when players were loosing their houses, items were dissapearing from the server because they gone to non-existent town. Now if a house have no town items will go by default to Karmia's depot.
Auto loot: [Done]
Players requested that if many members of a party have autoloot, only leader of the party will take items from bodies with this system, we made that.
Holes: [Done]
Holes could open with shovel even if there was trash on them, now you have to clean first the hole before being able to open it.
Stamina: [Done]
It was completly bugged, that's why we didn't use it. Now we fixed it but we are not sure about making it run yet. We want to add a possibility to regen stamina being online. If we have time to add this, the stamina system will be on.
Dungeon Bosses: [In Progress]
We add a system that clear final bosses if players die in dungeons.
Proxy: [In Progress]
We have deleted the "France" proxy from our client because it was offline and many players tried to connect with it without success at the start. We didn't keep this proxy, because it gave 0 changes in ping.
Blesses: [Done]
Some players were complaining about loosing items on 5 blesses. In our formula if you have 5 blesses you have 0 chances to loose items. We made a load of tests and it is working well but we added logs. Now, if someone loose items with all blesses, we will be able to know what happened and of course refund.
Tutors: [In Progress]
We want to make tutors recrutation, that's why we add tutors position to our engine.
Fields: [In Progress]
Sometimes (rare) fields are spamming damage every 0.1 second, we work at the fix.
Magic Wall: [In Progress]
Shoting Magic Walls on fields that are added by the map editor is not working.
Stack Damage: [In Progress]
When shoting runes on stacked player only 1 player is hitted, we work on a fix.
Bank: [In Progress]
When you have 0 cap and you want to withdraw 15k for exemple, it will give back 5k to bank and 10k will dissapear. We work on a fix.
POI: [Done]
There is a bug, that is live on many servers, you can skip making rooms to pass directly to rewards. We found this bug with friends on a server, it wasn't abused on our server because not may players know how to do that but we fixed it.
Invisible Monsters: [Done]
Now you can shot runes to invisible monsters.
Buying Items: [To Do]
We work on a solution to buy more then 100 units of items via NPCs.
Exeta vis: [To Do]
Is making infinite enchanted staff, we work at the fix.
Sending money: [In Progress]
Impossible to send money to offline players, we work at the fix.
Boat: [In Progress]
When a player write a destination before you and you write Yes, you will swim to that destination. We work at the fix.
CTRL + R: [To Do]
It's not working for making reports, we work at it.
Whacking Driller of Fate: [In Progress]
Unable to use the shovel function for scarabs, we work at it.
Bosses: [In Progress]
Adding some bosses raids near our Towns and the Solo Bosses system.
More info soon on our wikipedia.
Slippers Quest: [Done]
Added more monsters to Slippers Quest because it was too easy and items are very strong.
Hanna: [Done]
Added orichalcum pealrs to NPC Hanna.
Black SQM: [Done]
We already fixed a load of bugs with black SQM freezes in our client. There were still some of them because of monsters spells that has no sprite. We fixed them.
Statuses of these tasks will be updated in this news.
We think that we will be able to complete almost all of them before the start, and finish them just after the start if needed.
Some screens from last edition:






Last big war between all guilds on last edition:
We hope this is enough to make your gameplay more comfortable. Do not hesitate to join our Discord where we are very active
Greetings,
Trapera Team
Last edited: