Let's just make this clear once again. The "Unfair Fight Rules" that we are talking and voting about right now, is NOT a bless and will never be a bless. If added, it will be applied automatically to every character, without the player having to purchase anything. When the right criteria's are filled, i.e being killed by higher levels, the character will loose less experience upon death according to a formula.
We are very happy to see a discussion where many of you are trying to come to a solution that will make as many as possible happy, since this is exactly what we are looking for. We will never be able to make exactly everyone happy, but we can always try. We are open to discussing, changing and adjusting this proposition.
To you who voted No, would you change your mind if the reduced experience only was applied to players who die in a guild war by the opponent team?
Let's just make this clear once again. The "Unfair Fight Rules" that we are talking and voting about right now, is NOT a bless and will never be a bless. If added, it will be applied automatically to every character, without the player having to purchase anything. When the right criteria's are filled, i.e being killed by higher levels, the character will loose less experience upon death according to a formula.
We are very happy to see a discussion where many of you are trying to come to a solution that will make as many as possible happy, since this is exactly what we are looking for. We will never be able to make exactly everyone happy, but we can always try. We are open to discussing, changing and adjusting this proposition.
To you who voted No, would you change your mind if the reduced experience only was applied to players who die in a guild war by the opponent team?
Let's just make this clear once again. The "Unfair Fight Rules" that we are talking and voting about right now, is NOT a bless and will never be a bless. If added, it will be applied automatically to every character, without the player having to purchase anything. When the right criteria's are filled, i.e being killed by higher levels, the character will loose less experience upon death according to a formula.
We are very happy to see a discussion where many of you are trying to come to a solution that will make as many as possible happy, since this is exactly what we are looking for. We will never be able to make exactly everyone happy, but we can always try. We are open to discussing, changing and adjusting this proposition.
To you who voted No, would you change your mind if the reduced experience only was applied to players who die in a guild war by the opponent team?
Cool, and people which already voted "No", and now they are saying yes. So no possibilities to change their vote? D:
Pointless warmodes. Idk the fun in killing somebody if they aren't going to lose anything.
If they aren't going to lose anything? lmfao
Fun thing is when you kill someboy, or when you die, not in lootin' items baby :*