I do not agree with Hani says for the following reasons:
1. It is the rare war system which take around 150 frags, guilds not complete with insufficient daily activity.
2. I need to lose so much experience when i am hunting and 5/10 people come to kill me? I think that would be a good time for a "war" and another to bounce back from it without being abused by a maximum number of players. And if so, you don't lose the same experience that I lose with what I am doing (hunting)
Conclusion on my opinion and a lot of people, who also shares:
- Die by monster: loss normal EXP.
- Die by Player: less EXP lost.
NOTE: It would be a good idea that this would be activated only if for x seconds you were attacked by more than 2 players, there are people who don't use caveboting to hunt and can easily escape from 2 players if you are looking at the screen once exceeds that limit the lose less EXP.
1. It is the rare war system which take around 150 frags, guilds not complete with insufficient daily activity.
2. I need to lose so much experience when i am hunting and 5/10 people come to kill me? I think that would be a good time for a "war" and another to bounce back from it without being abused by a maximum number of players. And if so, you don't lose the same experience that I lose with what I am doing (hunting)
Conclusion on my opinion and a lot of people, who also shares:
- Die by monster: loss normal EXP.
- Die by Player: less EXP lost.
NOTE: It would be a good idea that this would be activated only if for x seconds you were attacked by more than 2 players, there are people who don't use caveboting to hunt and can easily escape from 2 players if you are looking at the screen once exceeds that limit the lose less EXP.