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[Poll] Decreased damage for area spells/runes?

Do you want damage for area spells and runes to be decreased in PVP?


  • Total voters
    122
  • Poll closed .
How about we make it like real tibia and everyone be happy because there is nothing to complain about then
 
Damage with spells and runes is good. You have to change mlvl rate from 3x to 2x and respectively decrease mlvl for everycharacter. Like in transfer from shadow to lunar :)
But if u do this u have to decrease skills for palladins and knights from 12x to 8x.

This should improve the problem with any damage on this ots.
 
Last edited:
Formulas aren't the issue, it's the disproportionate magic and skill levels. Skills were never meant to be so high, that's why the damage is overpowered. Fix the rates and you fix your problem.

Edit: Increasing cooldown times will help reduce aoe spell spam as well, that may be a good additional measure to take.
 
Formulas aren't the issue, it's the disproportionate magic and skill levels. Skills were never meant to be so high, that's why the damage is overpowered. Fix the rates and you fix your problem.

Edit: Increasing cooldown times will help reduce aoe spell spam as well, that may be a good additional measure to take.
marry me
 
tbh idk why ud wanna decrease rps damage lol they dont hit that hard 300-400s maybe but not every shot and in that case u should lower sds then, they hit 350-450 and thats every shot.
 
or add the thing like real tibia the lil dove thing so that if u have a certain symbol on u wont take pz if u ava someone
 
lol so now you cant random pk since anyone who attacks you will be able to spamm ue and do normal damage on area runes while you are sitting there weak as fuck.... niceeeeeee
 
lol so now you cant random pk since anyone who attacks you will be able to spamm ue and do normal damage on area runes while you are sitting there weak as fuck.... niceeeeeee
Since you are playing "Hardcore PvP" server you should know that on Hardcore PvP servers like Lunarforce you get PZ after you attack someone, doesn't matter if he attacked you first
("And unlike in Open PvP worlds, it's not possible to fight back someone and enter a protection zone.").

Think before you post !
 
Since you are playing "Hardcore PvP" server you should know that on Hardcore PvP servers like Lunarforce you get PZ after you attack someone, doesn't matter if he attacked you first
("And unlike in Open PvP worlds, it's not possible to fight back someone and enter a protection zone.").

Think before you post !
thats not what hes talking about
Yes, but only in war mode.
25 vote(s)
21.7%
thats what hes talking about
Read before you post!
 
just make it like rl tibia... ml is way too high.. this way there are too many bugs like riddle said.
the right way to change ava and ue damage is lower ml rate.
@Dino sd is also little high nm cause ssa true but still on rl some lvl 200 cant hit 450 sd
 
i agree sds hit to hard.well compaired to real
 
Make a experience stage for magic level !

Ex
Mage 0Ml-70ml 3x 71ml+ 1.5x
Knight 0-7ml 3x 7+ ml 1.5x
Paladin 0-25ml 3x 25+ 1.5x

and you guys can do something similar with skills
 
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