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Lua Potions

Denyy

PL RoX
Joined
Sep 4, 2009
Messages
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Any1 know how to make that potions will not remove after you.

I mean that never gonna finish :D

Regards.
 
That the vial if it on YES the vial will be remover after use.

No its not.

But you want the potions to be unlimited, that you can use them all the time?
Try to change this

Code:
	doAddCondition(cid, exhaust)
	doRemoveItem(item.uid, 1)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

to this

Code:
	doAddCondition(cid, exhaust)
	doRemoveItem(item.uid, 0)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

rep :)
 
just remove the part.
Code:
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
 
Im not sure i have this.

Code:
local config = {
	removeOnUse = "yes",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "yes", -- make text effect visible only for players in range 1x1
	maxRange = 1, -- 0 to disable
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {150, 230}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {220, 350}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {410, 570}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {580, 750}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {870, 940}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {181, 230}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {260, 300}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {385, 445}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {225, 275}, mana = {150, 175}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 10))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(config.maxRange > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.maxRange) then
		return false
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	
	local v = getItemParent(item.uid)
	doChangeTypeItem(item.uid, item.type - 1)
	


	if v.uid == 0 then
		local hack
		if fromPosition.y == CONST_SLOT_LEFT and getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid == 0 then
			hack = doPlayerAddItem(cid, 2148, 1)
		end
		doPlayerAddItem(cid, potion.empty, 1)
		if hack then
			doRemoveItem(hack)
		end
		return true
	end

	local size = getContainerSize(v.uid)
	for i = 0, size-1 do
		local tmp = getContainerItem(v.uid, i)
		if tmp.itemid == potion.empty and tmp.type < 100 then
			return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
		end
	end

	if getContainerSize(v.uid) < getContainerCap(v.uid) then
		doAddContainerItem(v.uid, potion.empty)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	doTransformItem(item.uid, potion.empty)
	return true
end

This is my potion.lua and its 8.6
 
Im not sure i have this.

Code:
local config = {
	removeOnUse = "yes",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "yes", -- make text effect visible only for players in range 1x1
	maxRange = 1, -- 0 to disable
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {150, 230}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {220, 350}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {410, 570}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {580, 750}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {870, 940}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {181, 230}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {260, 300}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {385, 445}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {225, 275}, mana = {150, 175}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 10))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(config.maxRange > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.maxRange) then
		return false
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	
	local v = getItemParent(item.uid)
	doChangeTypeItem(item.uid, item.type - 1)
	


	if v.uid == 0 then
		local hack
		if fromPosition.y == CONST_SLOT_LEFT and getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid == 0 then
			hack = doPlayerAddItem(cid, 2148, 1)
		end
		doPlayerAddItem(cid, potion.empty, 1)
		if hack then
			doRemoveItem(hack)
		end
		return true
	end

	local size = getContainerSize(v.uid)
	for i = 0, size-1 do
		local tmp = getContainerItem(v.uid, i)
		if tmp.itemid == potion.empty and tmp.type < 100 then
			return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
		end
	end

	if getContainerSize(v.uid) < getContainerCap(v.uid) then
		doAddContainerItem(v.uid, potion.empty)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	doTransformItem(item.uid, potion.empty)
	return true
end

This is my potion.lua and its 8.6
ah, that's my old version for stacking. you won't be needing that anymore. just remove the part I posted above from Bogart's post an unmodified potions.lua
 
Last edited:
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