Tjay
Retired Hoster
Give me a few hours ill do it later just got my internet back up at home. got to get my ot running first then ill get on it bud.
Yeah definatlyYeah portforwarding is a pain.
Thanks bud and Good luck to youGreat release, I look forward to using it in Atlas.
mm thanks for this but actually it kinda doesnt work for me :/ i wanted to make rebirth from level 717217 and i dont need to be promoted and also no cost for rebirthing but i ruined the script when i made my edits and now even if i placed the npc on the map he doesnt show up where he should... can u fix me ur script to my likings? id appreciate it very much
EDIT : heres my script if u can tell me what i did wrong
Code:local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'prestige')) then selfSay('Are you ready to prestige and start a new life?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then -------CONFIGS------- local level = 717217 local cost = 0 ------/CONFIGS------- -----LOCALS----- local id = getPlayerGUID(cid) local name = getCreatureName(cid) ----/LOCALS----- if(getPlayerLevel(cid) >= level) then if(doPlayerRemoveMoney(cid, cost) == TRUE) then if(isInArray({1,2,3,4}, vocation)) then doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = 8, `experience` = 4200, `healthmax` = 2000, `manamax` = 2000, `promotion` = 0 WHERE `id` ='"..id.."';") db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';") else selfSay('Please talk with Forgotten King and promote first.', cid) talkState[talkUser] = 0 end else selfSay('You don't have enough money. You need to pay 10 mil to be rebirthed.', cid) talkState[talkUser] = 0 end else selfSay('Only characters of level 100000 or higher can be rebirthed.', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then selfSay('Okey. Come back when you feel ready.', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'prestige')) then
selfSay('Are you ready to prestige and start a new life?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
-------CONFIGS-------
local level = 717217
local cost = 0
------/CONFIGS-------
-----LOCALS-----
local id = getPlayerGUID(cid)
local name = getCreatureName(cid)
local vocation = getPlayerVocation(cid)
local storage = getCreatureStorage(cid, 85987)
----/LOCALS-----
if(getPlayerLevel(cid) >= level) then
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
if(isInArray({1, 2, 3, 4}, vocation)) then
doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = 8, `experience` = 4200, `healthmax` = 2000, `manamax` = 2000, `promotion` = 0 WHERE `id` ='"..id.."';")
db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';")
else
selfSay('Please talk with Forgotten King and promote first.', cid)
talkState[talkUser] = 0
end
else
selfSay('You don\'t have enough money. You need to pay 0 mil to be rebirthed.', cid)
talkState[talkUser] = 0
end
else
selfSay('Only characters of level 717217 or higher can be rebirthed.', cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
selfSay('Okey. Come back when you feel ready.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'prestige')) then
selfSay('Are you ready to prestige and start a new life?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
-------CONFIGS-------
local level = 100000
local cost = 10000000
------/CONFIGS-------
-----LOCALS-----
local id = getPlayerGUID(cid)
local name = getCreatureName(cid)
local vocation = getPlayerVocation(cid)
local storage = getCreatureStorage(cid, 85987)
----/LOCALS-----
if(getPlayerLevel(cid) >= level) then
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
if(isInArray({5, 6, 7, 8}, vocation)) then
doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = 8, `experience` = 4200, `healthmax` = 2000, `manamax` = 2000, `promotion` = 0 WHERE `id` ='"..id.."';")
db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';")
else
selfSay('Please talk with Forgotten King and promote first.', cid)
talkState[talkUser] = 0
end
else
selfSay('You don\'t have enough money. You need to pay 10 mil to be rebirthed.', cid)
talkState[talkUser] = 0
end
else
selfSay('Only characters of level 100000 or higher can be rebirthed.', cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
selfSay('Okey. Come back when you feel ready.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())