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Spell Project: Real Tibia Spell Formulas v1.0.0

You need work on this. Because damage is bugged now on TFS 0.3.1

150 ED with 70mlvl hit with your spell "exevo frigo hur" about 150

It looks like most spells are bugged on the newest TFS. Maybe it just uses a different spell formula class? I've found the spells more precise on TFS 0.2...
 
Haste spells such as swift foot and normal haste spells you have it set wrong its not suppose to be blue..

COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) <~GREEN!
 
Hmm...I tried both version of Swift Foot spell, and both give me the following error:

[11/05/2009 00:03:57] Lua Script Error: [Spell Interface]
[11/05/2009 00:03:57] data/spells/scripts/support/swift foot.lua

[11/05/2009 00:03:57] luaSetCombatCondition(). Condition not found
 
Hey!
The perfect formula not are "weapon + skill" and yes "weapon * skill".

Example, if you don't have weapon, you character dont ake hit. =]

This formula is based on batery of tests of my team in Tibia Global, good look.
 
anyone having problem using this on 0.3.4pl2? my server is getting random freezes and my cpu jump to 100%
its just a guess, i dont have any custom on my server just this spell pack

thanks
 
Have you tried casting a spell on a normal (non-God) character?

@Ontopic
I have discontinued this project because I'm very busy with lots of other things.
 
I'm having the same issue of friend there ...
What to do for this error?

[20/06/2009 12:06:33] luaSetConditionParam(). Condition not found

[20/06/2009 12:06:33] Lua Script Error: [Spell Interface]
[20/06/2009 12:06:33] data/spells/scripts/support/swift foot.lua

[20/06/2009 12:06:33] luaSetCombatCondition(). Condition not found

[20/06/2009 12:06:33] Lua Script Error: [Spell Interface]
[20/06/2009 12:06:33] data/spells/scripts/support/sharpshooter.lua

[20/06/2009 12:06:33] luaSetConditionParam(). Condition not found

Tkz
 
@Topic,

These spells will not be updated anymore?
That sucks.
 
hey man can you put your spells.xml file

edit:sry dindt see it.. :S
 
Last edited:
it level x 0.2 magic level x 4

basically you only need the damage factor of spells. just calculate by multiplying until you get the same as tibia-stats.
 
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