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Project XDC Remember? :)

Well my server has all that expect that as artisian skills I only have cooking.
And I don't have much of mapping done.
Trust me bro.... Your server doesn't lmfao you would have to of played it to know why I say this.
 
mmm From what I hear only hopes of anything like this would be Xagulz Project X or whatever. I'm not even sure he is working on that though. Sooooo gl. Besides XDC had so many flaws and it was very easy.
 
Every now and then someone one makes a post about XDC or bumps the old thread begging Shawn to put it up again, but from the looks of it he never will. What I can't believe is that it's been around 3 and a half years since it came out... time flies by lol. I've always wanted someone to make an OT that was based on Path of Exile and I hoped that Shawn would make something like this, but it's just a dream. Deathzot became boring for me because the item system was pretty bland. If there was a server that had an equipment system like Path of Exile or Diablo then I'd cry. (XDC was probably the closest)
 
If there was a server that had an equipment system like Path of Exile or Diablo then I'd cry.
No need to cry. But you should know that I have equipments in Whi World what make the character building as complex as these 2 games have.
Whenever I add 1 new item to game, I just don't add a equipment slot to switch out. I add as many more new possibilities of building your character as many other items there are in game.
Yes of course all not all the items have synergies, specially in early game, because I didn't want to confuse players so hard with all the possible options they actually have.
However there will be always some synergies and in long run when I keep adding new items, players can build they characters in hundreds of different ways.

In addition the way I build new PVE content to Whi World, is to exploit the weaknesses of their builds they come up with.
Yes I'm well aware that players can already get 100% resistance to certain types or render some monster attacks to heal the player instead of doing damage, but this how I designed PVE.
I want them to be challenged by content, I want them to feel godlike when they beat the content and as rewards I give them new items to brainstorm even more ridicules builds.
All delicately weaved into big story, because I have story to tell :D
 
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