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Pvp damage reduction.

R

Rozinx

Guest
I've been browsing my sources and have not found a solution for that yet.

I want pvp damage to be 1/4 of the PvM damage (pvm = player versus monster, I guess you guys know that)

Anyone?
Thanks in advance.

Rozinx.
 
Been there done that, I think it has to do with creature.cpp and player.cpp, but it's so hard to find lol.
I'll keep trying.
 
Thanks @up

But I found another solution for that.
if(healthChange < 0)
Code:
{
		if(caster && caster->getPlayer() && target->getPlayer())
			healthChange = healthChange / 2;
	}

Just change the 2 to 4.
 
Chojrak, you made it so that when a player attacks a monster, it'd do 1/4, am I right? I think he wants it with PvP.
 
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