Hello Friends,
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ involved! Happy to pay someone per hour or a fixed rate for the work completion, good money to be made!
I have a heavily modified random item stats that was modded for TFS 1.0.
I have original source file that was used.
The last variables that were added to my script are as follows:
local absorbCombat = {
['absorbpercentphysical'] = COMBAT_PHYSICALDAMAGE,
['absorbpercentenergy'] = COMBAT_ENERGYDAMAGE,
['absorbpercentearth'] = COMBAT_EARTHDAMAGE,
['absorbpercentfire'] = COMBAT_FIREDAMAGE,
['absorbpercentice'] = COMBAT_ICEDAMAGE,
['absorbpercentholy'] = COMBAT_HOLYDAMAGE,
['absorbpercentdeath'] = COMBAT_DEATHDAMAGE
}
local damageCombat = {
['damagepercentphysical'] = COMBAT_PHYSICALDAMAGE,
['damagepercentenergy'] = COMBAT_ENERGYDAMAGE,
['damagepercentearth'] = COMBAT_EARTHDAMAGE,
['damagepercentfire'] = COMBAT_FIREDAMAGE,
['damagepercentice'] = COMBAT_ICEDAMAGE,
['damagepercentholy'] = COMBAT_HOLYDAMAGE,
['damagepercentdeath'] = COMBAT_DEATHDAMAGE
}
local skillTypes = {
['skillfist'] = SKILL_FIST,
['skillclub'] = SKILL_CLUB,
['skillsword'] = SKILL_SWORD,
['skillaxe'] = SKILL_AXE,
['skilldistance'] = SKILL_DISTANCE,
['skillshield'] = SKILL_SHIELD,
['skillmaglevel'] = SKILL_MAGLEVEL
}
Now it turns out, that when a monster attacks with any element, the server crashes.
Need this fixed!
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ involved! Happy to pay someone per hour or a fixed rate for the work completion, good money to be made!
I have a heavily modified random item stats that was modded for TFS 1.0.
I have original source file that was used.
The last variables that were added to my script are as follows:
local absorbCombat = {
['absorbpercentphysical'] = COMBAT_PHYSICALDAMAGE,
['absorbpercentenergy'] = COMBAT_ENERGYDAMAGE,
['absorbpercentearth'] = COMBAT_EARTHDAMAGE,
['absorbpercentfire'] = COMBAT_FIREDAMAGE,
['absorbpercentice'] = COMBAT_ICEDAMAGE,
['absorbpercentholy'] = COMBAT_HOLYDAMAGE,
['absorbpercentdeath'] = COMBAT_DEATHDAMAGE
}
local damageCombat = {
['damagepercentphysical'] = COMBAT_PHYSICALDAMAGE,
['damagepercentenergy'] = COMBAT_ENERGYDAMAGE,
['damagepercentearth'] = COMBAT_EARTHDAMAGE,
['damagepercentfire'] = COMBAT_FIREDAMAGE,
['damagepercentice'] = COMBAT_ICEDAMAGE,
['damagepercentholy'] = COMBAT_HOLYDAMAGE,
['damagepercentdeath'] = COMBAT_DEATHDAMAGE
}
local skillTypes = {
['skillfist'] = SKILL_FIST,
['skillclub'] = SKILL_CLUB,
['skillsword'] = SKILL_SWORD,
['skillaxe'] = SKILL_AXE,
['skilldistance'] = SKILL_DISTANCE,
['skillshield'] = SKILL_SHIELD,
['skillmaglevel'] = SKILL_MAGLEVEL
}
Now it turns out, that when a monster attacks with any element, the server crashes.
Need this fixed!
Last edited: