local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local Topic = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
elseif msgcontains(msg, "voc") then
npcHandler:say("Would you like to receive your vocation?", cid)
Topic[cid] = 1
elseif Topic[cid] == 1 then
if(msgcontains(msg, "yes")) then
doPlayerSetVocation(cid, math.random(1, 4))
npcHandler:say("Congratulations! You are now a " .. getPlayerVocationName(cid) .. ". Are you prepared to be teleported to your new town?", cid)
Topic[cid] = 2
else
npcHandler:say("So be it.", cid)
Topic[cid] = 0
end
elseif Topic[cid] == 2 then
if(msgcontains(msg, "yes")) then
local t = {
[1] = {x = 100, y = 100, z = 7},
[2] = {x = 100, y = 100, z = 7},
[3] = {x = 100, y = 100, z = 7},
[4] = {x = 100, y = 100, z = 7}
}
doTeleportThing(cid, t[getPlayerVocation(cid)], false)
doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT)
Topic[cid] = 0
else
npcHandler:say("Stop wasting my time!", cid)
Topic[cid] = 0
end
elseif msgcontains(msg, "bye") then
npcHandler:say("Good bye.", cid)
npcHandler:releaseFocus(cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())