M4t30
THE RETURN OF TROLL KINGZ
Hey, as soon i found an Real Tibia spells. So I decided to post it here. And if I helped you, You can add me some reputation, its free.
We will start with healingWound Cleasing
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function getCombatFormulas(cid, lv, maglv)
local formula_min = ((lv*3 + maglv*2) * 0.55) + 15
local formula_max = ((lv*4 + maglv*1) * 0.95) + 20
if(formula_max < formula_min) then
--Normalize values
local tmp = formula_max
formula_max = formula_min
formula_min = tmp
end
return formula_min, formula_max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "getCombatFormulas")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1 + maglevel * 4) * 2.08
max = (level * 1 + maglevel * 4) * 2.7
if min < 250 then
min = 250
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1 + maglevel * 4) * 2.08
max = (level * 1 + maglevel * 4) * 2.7
if min < 250 then
min = 250
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1 + maglevel * 4) * 2.08
max = (level * 1 + maglevel * 4) * 2.7
if min < 250 then
min = 250
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.08, 0, 0.33, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 1.335, 0, 1.58, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 1.335, 0, 1.58, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 2.08, 0, 2.7, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, maglevel)
local min = (level * 3 + maglevel * 3) * 2.08
local max = (level * 3 + maglevel * 3) * 2.7
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERTOPORMOST, TRUE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_POISON)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_POISON)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Warth Of Nature
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
local area = createCombatArea(AREA_CROSS6X6)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0.2, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.366, 0, -0.641, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Terra Wave
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.5, 0, -2.0, 0)
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_CARNIPHILA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_CARNIPHILA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLEARTH)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.005, -30, -1.75, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.366, 0, -0.641, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = createConditionObject(CONDITION_FIRE)
addDamageCondition(condition, 50, 3000, -10)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)
local area = createCombatArea(AREA_CROSS6X6)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1496)
local area = createCombatArea(AREA_WALLFIELD, AREADIAGONAL_WALLFIELD)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1496)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1496)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.1, 0, -0.2, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)
local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.6, 0)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.3, 0, 0.6, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.366, 0, -0.641, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, 0, -1.7, 0)
local area = createCombatArea(AREA_BEAM7, AREADIAGONAL_BEAM7)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)
local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492)
local area = createCombatArea(AREA_WALLFIELD, AREADIAGONAL_WALLFIELD)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.8, 0, 1.6, 0)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, -1.0, 0)
local area = createCombatArea(AREA_CROSS1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)
function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
local attack = 25 --Spear's attack
local skill = getPlayerSkill(cid, CONST_SKILL_DISTANCE)
local maxWeaponDamage = (skill * attack) / 20 + attack
local damage = -((math.random(0, maxWeaponDamage) * attackStrength) / 100) * 0.8 --0.8 is the multiplier
return damage, damage --The random part of the formula has already been made, just return the normal damage
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.6, 0)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1495)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.5, 0, -2.0, 0)
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1495)
local area = createCombatArea(AREA_WALLFIELD, AREADIAGONAL_WALLFIELD)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1495)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.5, 0)
local area = createCombatArea(AREA_BEAM5, AREADIAGONAL_BEAM5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, 0, -1.3, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.4, 0, 0.8, 0)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.366, 0, -0.641, 0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Undead Legion
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onTargetCorpse(cid, pos)
local getPos = pos
getPos.stackpos = 255
corpse = getThingfromPos(getPos)
if(corpse.uid > 0 and isCreature(corpse.uid) == FALSE and isInArray(CORPSES, corpse.itemid) == TRUE) then
doRemoveItem(corpse.uid)
doPlayerSummonCreature(cid, "Skeleton", pos)
end
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetCorpse")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local function doTargetCorpse(cid, pos)
local getPos = pos
getPos.stackpos = 255
corpse = getThingfromPos(getPos)
if(corpse.uid > 0 and isCreature(corpse.uid) == FALSE and isInArray(CORPSES, corpse.itemid) == TRUE) then
doRemoveItem(corpse.uid)
doPlayerSummonCreature(cid, "Skeleton", pos)
doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE)
return LUA_NO_ERROR
end
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return LUA_ERROR
end
function onCastSpell(cid, var)
local pos = variantToPosition(var)
if(pos.x ~= 0 and pos.y ~= 0 and pos.z ~= 0) then
return doTargetCorpse(cid, pos)
end
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return LUA_ERROR
end
Wild Growth
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 10)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215)
setConditionParam(condition, CONDITION_PARAM_TICKS, (33*60)*1000) --33 minutes(time in ms)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local conditionHaste = createConditionObject(CONDITION_HASTE)
local conditionExhaustCombat = createConditionObject(CONDITION_EXHAUST_COMBAT)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)
local conditionPacified = createConditionObject(CONDITION_PACIFIED)
setConditionParam(conditionHaste, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(conditionHaste, 0.8, 0, 0.8, 0)
setConditionParam(conditionExhaustCombat, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionPacified, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, conditionHaste)
setCombatCondition(combat, conditionExhaustCombat)
setCombatCondition(combat, conditionExhaustHeal)
setCombatCondition(combat, conditionPacified)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 22 * 1000)
setConditionFormula(condition, 0.7, -56, 0.7, -56)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
local conditionSlow = createConditionObject(CONDITION_HASTE)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)
setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(conditionSlow, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(conditionSlow, -0.7, 0, -0.7, 0)
setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
setCombatCondition(combat, conditionSlow)
setCombatCondition(combat, conditionExhaustHeal)
function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end
Code:
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
local conditionExhaustCombat = createConditionObject(CONDITION_EXHAUST_COMBAT)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)
local conditionPacified = createConditionObject(CONDITION_PACIFIED)
setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_SHIELDPERCENT, 220)
setConditionParam(conditionExhaustCombat, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionPacified, CONDITION_PARAM_TICKS, 10000)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
setCombatCondition(combat, conditionExhaustCombat)
setCombatCondition(combat, conditionExhaustHeal)
setCombatCondition(combat, conditionPacified)
function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_SUBID, 3)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICPOINTS, 1)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
local memberlist = getPartyMembers(cid)
if memberlist == nil then
doPlayerSendCancel(cid, "You have to be in a party to cast this spell.")
return 0
end
local manaCost = table.getn(memberlist) * 50
local playerMana = getPlayerMana(cid)
local playerPos = getCreaturePosition(cid)
if(playerMana < manaCost) then
doPlayerSendDefaultCancel(RETURNVALUE_NOTENOUGHMANA)
return 0
end
doPlayerAddMana(cid, -manaCost)
doPlayerAddManaSpent(cid, manaCost)
doCombat(cid, combat, var)
for index, member in pairs(memberlist) do
local memberPos = getCreaturePosition(member)
if(getDistanceBetween(memberPos, playerPos)) <= 36 then
doAddCondition(member, condition)
end
end
return 1
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_SUBID, 2)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, 2)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
local memberlist = getPartyMembers(cid)
if memberlist == nil then
doPlayerSendCancel(cid, "You have to be in a party to cast this spell.")
return 0
end
local manaCost = table.getn(memberlist) * 50
local playerMana = getPlayerMana(cid)
local playerPos = getCreaturePosition(cid)
if(playerMana < manaCost) then
doPlayerSendDefaultCancel(RETURNVALUE_NOTENOUGHMANA)
return 0
end
doPlayerAddMana(cid, -manaCost)
doPlayerAddManaSpent(cid, manaCost)
doCombat(cid, combat, var)
for index, member in pairs(memberlist) do
local memberPos = getCreaturePosition(member)
if(getDistanceBetween(memberPos, playerPos)) <= 36 then
doAddCondition(member, condition)
end
end
return 1
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_SKILL_MELEE, 3)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
local memberlist = getPartyMembers(cid)
if memberlist == nil then
doPlayerSendCancel(cid, "You have to be in a party to cast this spell.")
return 0
end
local manaCost = table.getn(memberlist) * 50
local playerMana = getPlayerMana(cid)
local playerPos = getCreaturePosition(cid)
if(playerMana < manaCost) then
doPlayerSendDefaultCancel(RETURNVALUE_NOTENOUGHMANA)
return 0
end
doPlayerAddMana(cid, -manaCost)
doPlayerAddManaSpent(cid, manaCost)
doCombat(cid, combat, var)
for index, member in pairs(memberlist) do
local memberPos = getCreaturePosition(member)
if(getDistanceBetween(memberPos, playerPos)) <= 36 then
doAddCondition(member, condition)
end
end
return 1
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 20)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 2000)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
local memberlist = getPartyMembers(cid)
if memberlist == nil then
doPlayerSendCancel(cid, "You have to be in a party to cast this spell.")
return 0
end
local manaCost = table.getn(memberlist) * 50
local playerMana = getPlayerMana(cid)
local playerPos = getCreaturePosition(cid)
if(playerMana < manaCost) then
doPlayerSendDefaultCancel(RETURNVALUE_NOTENOUGHMANA)
return 0
end
doPlayerAddMana(cid, -manaCost)
doPlayerAddManaSpent(cid, manaCost)
doCombat(cid, combat, var)
for index, member in pairs(memberlist) do
local memberPos = getCreaturePosition(member)
if(getDistanceBetween(memberPos, playerPos)) <= 36 then
doAddCondition(member, condition)
end
end
return 1
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 60000)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_MANASHIELD)
setConditionParam(condition, CONDITION_PARAM_TICKS, 200000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local ROPE_SPOT = {384, 418}
function onCastSpell(cid, var)
local pos = getPlayerPosition(cid)
pos.stackpos = 0
local grounditem = getThingfromPos(pos)
if isInArray(ROPE_SPOT, grounditem.itemid) == TRUE then
local newpos = pos
newpos.y = newpos.y + 1
newpos.z = newpos.z - 1
doTeleportThing(cid, newpos)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
return LUA_NO_ERROR
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(pos, CONST_ME_POFF)
return LUA_ERROR
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 6)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215)
setConditionParam(condition, CONDITION_PARAM_TICKS, ((6*60)+10)*1000) --3 minutes and 10 seconds(time in ms)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_INVISIBLE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 200000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 33 * 1000)
setConditionFormula(condition, 0.3, -24, 0.3, -24)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 8)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215)
setConditionParam(condition, CONDITION_PARAM_TICKS, ((11*60)+35)*1000) --11 minutes and 35 seconds(time in ms)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local function doRemoveField(cid, pos)
pos.stackpos = 254
local field = getThingfromPos(pos)
local playerPos = getPlayerPosition(cid)
if(field.uid > 0 and isInArray(FIELDS, field.itemid) == TRUE) then
doRemoveItem(field.uid)
doSendMagicEffect(pos, CONST_ME_POFF)
return LUA_NO_ERROR
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(playerPos, CONST_ME_POFF)
return LUA_ERROR
end
function onCastSpell(cid, var)
local pos = variantToPosition(var)
if(pos.x ~= 0 and pos.y ~= 0 and pos.z ~= 0) then
return doRemoveField(cid, pos)
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return LUA_ERROR
end
Code:
local function doRemoveObject(cid, pos)
pos.stackpos = 255
local object = getThingfromPos(pos)
local playerPos = getPlayerPosition(cid)
if(object.uid > 0 and isCreature(object.uid) == FALSE and isItemMoveable(object.itemid) == TRUE) then
doRemoveItem(object.uid)
doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
return LUA_NO_ERROR
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(playerPos, CONST_ME_POFF)
return LUA_ERROR
end
function onCastSpell(cid, var)
local pos = variantToPosition(var)
if(pos.x ~= 0 and pos.y ~= 0 and pos.z ~= 0) then
return doRemoveObject(cid, pos)
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return LUA_ERROR
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionFormula(condition, 0.9, 0, 0.9, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_INVISIBLE)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Code:
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_SHIELDPERCENT, 0)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_MELEEPERCENT, 135)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end
NOTE:All rights resevred to CipSoft company. I just relase it for public.
Tip:Use CRTL+F to find specific spell. Just wirte down name.
DOWNLOAD: Speddyshare
Last edited: