Great News
Game Update:
Dangerous monsters like the Giant Spider, will no longer dance around monsters (like Poison Spiders / Push-able creatures), dangerous monsters that are able to push-creatures will now always have a way to get in range with you, it doesn't matter if there are 7 small and push-able monsters around, the dangerous monster will indeed find the shortest path to you, and kick/kill all creatures as possible to get in range (This does means that the monster will NOT diagonal just to dodge some monsters, it will rather move in straight lanes to get in range with you).
It works now as accurate to RealOTs, it's even harder now to kill Giant Spiders (Dangerous monster), as they will act as if there are no unpush-able creatures around.
It's a great accomplishment to have the best RealOTs behavior.
Today I'll rewrite the monster chasing delay, as that code is from January (I was a little noobish concerning A.I, path finding and algorithms).
I'm able to get a test server running tonight, just to get people advice, ideas, opinions, doesn't matter if only person would like to join, as me and some friends have been the only one around testing stuff.
TL;DR: Monsters won't dance around like on Tibianic.
Edit:
A test server is now running, if you would like to join message me.