Source
Veteran OT User
Hey everyone.
I decided about 3 days ago to use Claude to modify RME to add full SEC support with house editing, spawns/editing, monster editor, and item editor, and it's now complete.
The repository can be found here: GitHub - Source61/realots-rme: Remere's Map Editor (https://github.com/Source61/realots-rme)
Some of the features:
On my cheap laptop (I have a laptop that's more than twice as fast, but I'm on my cheap laptop right now) it loads all files in approx 6 seconds and saves all in approx 4.
Pictures will be available (cba reuploading or inserting links manually 1 by 1) on Source's Tiny Technology Blog (http://taoengine.net/) in a few minutes once I've started and finished writing an update about this tool on my blog, and if I'm able to edit the post afterwards I'll manually insert maybe a few images from the blog afterwards.
Bug reports are welcome, please make them on github if you can, but posting here is also alright if you cba posting on github or create an account or whatever.
Notes:
Feature requests and bug reports welcome once again.
Cheers.
Edit: Here's the 3 screenshots I made before that's now on the blog, so I can paste the links directly:
I decided about 3 days ago to use Claude to modify RME to add full SEC support with house editing, spawns/editing, monster editor, and item editor, and it's now complete.
The repository can be found here: GitHub - Source61/realots-rme: Remere's Map Editor (https://github.com/Source61/realots-rme)
Some of the features:
- Full list (editable) of houses with names, description, rent offset, etc
- Can right click house tiles and edit house from there or paint house tiles
- Should be able to add new spawns (didn't test tbh), but can certainly edit spawns using the monster.db file format, saves when map saves
- Full monster editor with fixed spell parameters options based on Shape and Impact types with parameter names, monster outfit sprite, loot with sprite etc, fully editable, etc etc
- Full objects.srv Item Editor which is customizable, so you can add new Flags and Attribute Keys, but supports a complete list used in objects.srv by default, with item sprite next to each item etc
On my cheap laptop (I have a laptop that's more than twice as fast, but I'm on my cheap laptop right now) it loads all files in approx 6 seconds and saves all in approx 4.
Pictures will be available (cba reuploading or inserting links manually 1 by 1) on Source's Tiny Technology Blog (http://taoengine.net/) in a few minutes once I've started and finished writing an update about this tool on my blog, and if I'm able to edit the post afterwards I'll manually insert maybe a few images from the blog afterwards.
Bug reports are welcome, please make them on github if you can, but posting here is also alright if you cba posting on github or create an account or whatever.
Notes:
- Saving does not open a dialog, because it slowed down saving significantly according to Claude (took more like 10 minutes to save earlier, I tried suggesting ways to make it work, but it didn't, according to valgrind and Claude it was something to do with internal sorting being done when rendering the progress bar somehow...???)
- I haven't done any diffs on any files other than SEC files to ensure the SEC files are correct, but the other files also looks right at a quick glance
- I don't know if it compiles on Windows, I use Linux only, but it should - hopefully?
- When you use Monster Editor or Item Editor, make sure you press the Save button in those windows to save, they don't save on map save
- Supports saving to and loading OTBM still
- Also has full Disguise support, highlighting tiles with disguise items as purple, shows the disguise sprite on map, in editor, in Item Editor, in Monster Editor (I think), etc
Feature requests and bug reports welcome once again.
Cheers.
Edit: Here's the 3 screenshots I made before that's now on the blog, so I can paste the links directly:
Attachments
-
realots-rme-master-07dc082_2026-03-29.zip13 MB · Views: 35 · VirusTotal
Last edited: