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Monster Release complete monster pack v5.0

v3.0 Soon?
I need an updated version for my server.

yepp but im still working on some things, need to know which monsters im missing

P.S if you know what am i missing post please or tell me what should i add
 
Last edited:
Do you have the Arch Demon?
Strongest in game.

It should be looktype="12"

Ill post more if I find some missing.
 
[07/11/2008 20:42:03] Warning: [Monsters::deserializeSpell] - The Abomination - Unknown areaEffect: greenrings
[07/11/2008 20:42:03] [Warning - Monsters::loadMonster] Missing voices.speed. data/monster/Bosses/Massacre.xml
[07/11/2008 20:42:03] [Warning - Monsters::loadMonster] Missing voices.chance. data/monster/Bosses/Massacre.xml
[07/11/2008 20:42:04] [Warning - Monsters::loadMonster] Missing voices.speed. data/monster/The ruthless seven minions/Ushuriel.xml
[07/11/2008 20:42:04] [Warning - Monsters::loadMonster] Missing voices.chance. data/monster/The ruthless seven minions/Ushuriel.xml
 
[07/11/2008 20:42:03] Warning: [Monsters::deserializeSpell] - The Abomination - Unknown areaEffect: greenrings
[07/11/2008 20:42:03] [Warning - Monsters::loadMonster] Missing voices.speed. data/monster/Bosses/Massacre.xml
[07/11/2008 20:42:03] [Warning - Monsters::loadMonster] Missing voices.chance. data/monster/Bosses/Massacre.xml
[07/11/2008 20:42:04] [Warning - Monsters::loadMonster] Missing voices.speed. data/monster/The ruthless seven minions/Ushuriel.xml
[07/11/2008 20:42:04] [Warning - Monsters::loadMonster] Missing voices.chance. data/monster/The ruthless seven minions/Ushuriel.xml

Edit.. Fixed
 
Last edited:
Keep it all up Manx. ;)

However, I could not load monster Merlkin, an ape.
I now fixed the error so you can simply add this into your pack and
set it in your next "release". :)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="merlkin" nameDescription="a merlkin" race="blood" experience="145" speed="200" manacost="0">
  <health now="230" max="230"/>
  <look type="117" head="20" body="30" legs="40" feet="50" corpse="6044"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="25" attack="15"/>
    <attack name="fire" interval="2000" chance="15" range="7" min="-60" max="-90">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="energy" interval="3000" chance="34" range="7" min="-15" max="-45">
      <attribute key="shootEffect" value="energy"/>
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="poisonfield" interval="1000" chance="13" range="7" radius="1" target="1">
      <attribute key="shootEffect" value="energy"/>
    </attack>
  </attacks>
  <defenses armor="16" defense="10">
    <defense name="healing" interval="1000" chance="10" min="10" max="40">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element firePercent="20"/>
	<element energyPercent="10"/>
	<element holyPercent="10"/>
	<element icePercent="-15"/>
	<element deathPercent="-5"/>
  </elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="1"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Ugh! Ugh! Ugh!"/>
    <voice sentence="Holy banana!"/>
    <voice sentence="Chakka! Chakka!"/>
  </voices>
<loot>
	<item id="2148" chance="100000" countmax="62" />		-gold coin
	<item id="2150" chance="1538" countmax="1" />			-small amethyst
	<item id="2675" chance="10000" countmax="5" />			-orange
	<item id="5883" chance="1000" countmax="1" />			-ape fur
	<item id="2676" chance="8000" coountmax="12"/> 			-bananas
	<item id="1987" chance="50000"/>
		<inside>
			<item id="3966" chance="1333" /> 			-banana staff
			<item id="2188" chance="1538" /> 			-wand of decay
			<item id="2162" chance="6222" /> 			-magic lightwand
		</inside>
	</item>
</loot>
</monster>

I did also edit my monsters abit that you can download in my Patch 3 soon,
add them aswell. More is on the way according my custom monsters.

Kind Regards,
Eldin.
 
Keep it all up Manx. ;)

However, I could not load monster Merlkin, an ape.
I now fixed the error so you can simply add this into your pack and
set it in your next "release". :)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="merlkin" nameDescription="a merlkin" race="blood" experience="145" speed="200" manacost="0">
  <health now="230" max="230"/>
  <look type="117" head="20" body="30" legs="40" feet="50" corpse="6044"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="25" attack="15"/>
    <attack name="fire" interval="2000" chance="15" range="7" min="-60" max="-90">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="energy" interval="3000" chance="34" range="7" min="-15" max="-45">
      <attribute key="shootEffect" value="energy"/>
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="poisonfield" interval="1000" chance="13" range="7" radius="1" target="1">
      <attribute key="shootEffect" value="energy"/>
    </attack>
  </attacks>
  <defenses armor="16" defense="10">
    <defense name="healing" interval="1000" chance="10" min="10" max="40">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
	<element firePercent="20"/>
	<element energyPercent="10"/>
	<element holyPercent="10"/>
	<element icePercent="-15"/>
	<element deathPercent="-5"/>
  </elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="1"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Ugh! Ugh! Ugh!"/>
    <voice sentence="Holy banana!"/>
    <voice sentence="Chakka! Chakka!"/>
  </voices>
<loot>
	<item id="2148" chance="100000" countmax="62" />		-gold coin
	<item id="2150" chance="1538" countmax="1" />			-small amethyst
	<item id="2675" chance="10000" countmax="5" />			-orange
	<item id="5883" chance="1000" countmax="1" />			-ape fur
	<item id="2676" chance="8000" coountmax="12"/> 			-bananas
	<item id="1987" chance="50000"/>
		<inside>
			<item id="3966" chance="1333" /> 			-banana staff
			<item id="2188" chance="1538" /> 			-wand of decay
			<item id="2162" chance="6222" /> 			-magic lightwand
		</inside>
	</item>
</loot>
</monster>

I did also edit my monsters abit that you can download in my Patch 3 soon,
add them aswell. More is on the way according my custom monsters.

Kind Regards,
Eldin.

Ok thanks
 
good monsters, you need only change the melee formulas (put like any spell, with min and max bcuz it's more accurate, the skill and attack you need make the formula every time and it's no so accurate) and you need uptade some loots of some monsters :D
 
How come you don't give some examples for Manx then? :)

Kind Regards,
Eldin.
 
good monsters, you need only change the melee formulas (put like any spell, with min and max bcuz it's more accurate, the skill and attack you need make the formula every time and it's no so accurate) and you need uptade some loots of some monsters :D

Actually with min-max in melee you don't get a chance to block the attacks, ofc unless the min is 10 and max 30 or something like that. You'll always get hit with min-max thats why i use skill-attack

Im still checking for the formulas to make them better but ofc will take a lot of time
 
Actually with min-max in melee you don't get a chance to block the attacks, ofc unless the min is 10 and max 30 or something like that. You'll always get hit with min-max thats why i use skill-attack

Im still checking for the formulas to make them better but ofc will take a lot of time


My monsters are with min max and I can block many monsters and that way sometimes you'll see a juggernaut doiing good hits, on the other side if you use skill formula depending a the player's skill t will block the juggernaut and I've seen on real tibia many players ith good skill having many strong attacks from different monsters.
 
My monsters are with min max and I can block many monsters and that way sometimes you'll see a juggernaut doiing good hits, on the other side if you use skill formula depending a the player's skill t will block the juggernaut and I've seen on real tibia many players ith good skill having many strong attacks from different monsters.

Well if you don't like my way of skill atack in monsters then don't use my pack, easy as that.

I will keep using skill attack and won't change it.
 
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