Michy
Active Member
- Joined
- May 20, 2010
- Messages
- 114
- Reaction score
- 30
Hello, it's been many years since I've been here.
I've been quite active in the community recently and have become a contributor to the OTA Remeres Map Editor repository.
On this occasion, I'm here to present update 4.2.0, which I believe is quite disruptive because it allows you to extend the Editor to suit your needs without having to compile, allowing you to create dynamic windows, interact with the environment, and more.
For now, this is the API, but I believe it will grow as different types of needs are identified.
Lua API:
Full API docs: README.md
Download: OTAcademy RME 4.2.0
Quick preview of a small favorites tool I created for myself
Example of a script for generating random terrain
I've been quite active in the community recently and have become a contributor to the OTA Remeres Map Editor repository.
On this occasion, I'm here to present update 4.2.0, which I believe is quite disruptive because it allows you to extend the Editor to suit your needs without having to compile, allowing you to create dynamic windows, interact with the environment, and more.
For now, this is the API, but I believe it will grow as different types of needs are identified.
Lua API:
app(editor state, transactions, selection, clipboard, camera, events, storage)map,tile,item,creature/spawn,selectionbrushesDialog(UI)ImagemapView(overlays)httpnoise,algo,geo(procedural & geometry)
Full API docs: README.md
Download: OTAcademy RME 4.2.0
Quick preview of a small favorites tool I created for myself
Example of a script for generating random terrain
You have plenty of freedom to create tools that make your work much easier. I hope it helps you and your fellow mappers build more and better!