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Windows Removing lags, crashes, 2gb capacity from your server.

not to mention that * number calculation will go much slower if you do this (unless your OS/CPU actually support 64-bit..)

but seriously, how hard can it be to just compile the damn thing with /LARGEADDRESSAWARE ? :p
(with boot /3GB)

some people barely know how to spell their names, let alone try to add linkers to their .exe, im just trying to make it easier :)

If your server gets a runtime error when your trying to open the .exe read this tutorial.
 
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Slain!!

Slain ARE ONE OF THE BESTS!!!

Thank You Bro!!
you helped me alot its dont crash my TFS Dont crash and no lags!!
:D THIS GUY ARE:thumbup::thumbup::thumbup::thumbup::thumbup:
REP AND REP ME BACK!!
 
Does this work for linux?
The Linux kernel includes full PAE support, enabling access of up to 64 GB of memory on 32-bit machines.

^.^ no need
//try beat that on 32-bit microsoft! lol

besides, linux* memory management is superior to windoze* in terms of performance (and stability? at least no worse.)
 
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The Linux kernel includes full PAE support, enabling access of up to 64 GB of memory on 32-bit machines.

^.^ no need

how many times do i have to say this......THIS EDITS THE TFS.EXE NOT YOUR COMPUTER
 
The Linux kernel includes full PAE support, enabling access of up to 64 GB of memory on 32-bit machines.

^.^ no need

Well, when im reaching 400 + players the server crash.. and TFS are using more memory that it should use, i guess it got a memory leak somewhere..
 
how many times do i have to say this......THIS EDITS THE TFS.EXE NOT YOUR COMPUTER

There's no problem calling a Executable for .exe in linux, just as u know [but its not standard, unlike windows];
however it does say Windows in the topic name :p
was just answering the question of Novinha.
(and at the same time bragging about linux's memory-management compared to windows)
 
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There's no problem calling a Executable for .exe in linux, just as u know;
however it does say Windows in the topic name :p
was just answering the question of Novinha.
(and at the same time bragging about linux's memory-management compared to windows)

So this dont work with linux, because im using 83 % RAM ( 3.1 GB ) when i got 300-350 players. ;)
 
So this dont work with linux, because im using 83 % RAM ( 3.1 GB ) when i got 300-350 players. ;)
(in theory) if you where hosting on Windows 32 bit*, TFS would already have crashed before it used 2 GB ram.

(Without this, or without /LARGEADRESSAWARE linker with MSVC build)
 
(in theory) if you where hosting on Windows 32 bit*, TFS would already have crashed before it used 2 GB ram.

(Without this, or without /LARGEADRESSAWARE linker with MSVC build)

But i guess TFS 0.3.5 Pl1 got a memory leak, im right? :blink:
 
if so, som1 should make a bugreport and make sure the devs notices.

@Slain PS: maybe you could ask a moderator for help removing all the off-topic posts :p

ye please remove offtopic posts mods :)

this is really a great thread for windows users.
 
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