I thought out that (if it's not to compilated to change it) maybe treat "runonhealth" like a distance from creature? For that long until fix from avesta won't come up. AFAIK distance from creature doesn't cause lags.
I thought out that (if it's not to compilated to change it) maybe treat "runonhealth" like a distance from creature? For that long until fix from avesta won't come up. AFAIK distance from creature doesn't cause lags.
Daemon post of reporting on this bug also in avesta.
<flag targetdistance="4"/>
Hi people on my server don't get banned for unjustified kills.
Config:
-- Banishments
broadcastBanishments = "yes"
killsToBan = 7
16:21 You have 23 unjustified kills. The amount of unjustified kills will decrease after: 1 hour and 58 minutes.
(I have edited only 1 line in the sources and that is the unjustifed time thing to 7200000 milliseconds(2 hours) from whatever it was before)
I'd also like to add that the serversave doesn't work, I set it like this:
-- Server Save
serverSaveEnabled = "yes"
serverSaveHour = 3
shutdownAtServerSave = "yes"
cleanMapAtServerSave = "yes"
that made the server crash at 3 AM or something and it didn't save anything since I last restarted it myself and used saveplayers so the players lost like 4 hours. And then I treid like this:
-- Server Save
serverSaveEnabled = "yes"
serverSaveHour = 2
shutdownAtServerSave = "no"
cleanMapAtServerSave = "yes"
And got home today, the server had crashed at 2AM I think and people lost alot of hours of work again.
Do you need what the crash window says to investigate it? Cus I forgot to take a screenie ^^
I don't know really how to explain this bug but I'll give it a try.
If you look at this picture, this is what I always see when I get home and people have started msging me at msn "Why is the server offline?". And from what I've experienced the server at sometimes just starts rejection connections, but those who are online they can keep playing, but once they logout they can't get on again.
View attachment 396
Could this possibly have something to do with my computer/internet connection/firewalls?
Atleast I don't think it has anything to do with my connection etc.
PS. the addon.lua thing couldn't have anything to do with it, right? It's just that my addon npc is a bit wierd?
Thanks / Johan
Can anyone confirm if setting runonhealth = 0 temporaly fix the bug of Excessive CPU USE???
Don't edit anything in source... then working fine.
Yes serversave in TFS is bugged.
But I prefer to use OTadmin for serversave =)
So runonhealth and targetdistance are not really the cause of this issue?
(...)
Where can I find OTadmin?